Foundations (FDN)
Released November 15, 2024 · 271 rated cards
Artwork: Celestial Armor
- Ten archetypes: every color pair has its own gold uncommon and its own common dual land, so each pair has the pieces to build around.
- The common dual lands enter tapped and gain 1 life, and lifegain is a theme in itself, carried by white and black creatures.
- Raid, Landfall, Threshold and Morbid each ask for a condition to be met during the game, and Flash is widespread: twelve cards have Flash.
- The set has 29 legendary cards, none of them common: a second copy of the same legendary is redundant.
In figures
- 791,159 games analysed
- On the play: 55.6% wins, against 53.5% on the draw
- A game lasts 9.3 turns on average
What players think
Foundations rewards card quality and curve more than synergy, with plentiful cheap removal and many early one-for-one trades. Opinions differ on colors: some rate white best and green weakest, others put black forward. lifegain (Vie et lien de vie) is liked by everyone, while landfall (Terrains et pioche) and spells (Sorts et prouesse) are distrusted, and the fliers deck (Armée des airs) is seen as top tier. Our games put the fliers deck first and those two fragile pairs near the bottom, but rank (Morts et Elfes) last despite its good reputation, and counters (Marqueurs +1/+1), which players love, only in the lower middle.
Colour pairs
Win rate of the decks of each pair, from real games of online draft players.
| Pair | Share of games | Win rate | Strong players | Over time |
|---|---|---|---|---|
| Life and Lifelink | 15.6 % | 55.1 % | 53.2 % | 55.5 → 54.7 → 54.2 |
| Full Graveyard | 13.2 % | 54.8 % | 54.3 % | 55.0 → 54.7 → 54.1 |
| Air Force | 11.8 % | 56.0 % | 55.2 % | 56.2 → 55.7 → 55.0 |
| Aggressive Raid | 10.0 % | 55.1 % | 53.0 % | 55.2 → 54.9 → 55.8 |
| +1/+1 Counters | 7.8 % | 54.3 % | 53.6 % | 53.9 → 55.0 → 55.5 |
| Spells and Prowess | 7.3 % | 52.9 % | 53.2 % | 52.5 → 53.9 → 54.6 |
| Big Creatures | 7.3 % | 55.8 % | 55.1 % | 55.0 → 57.3 → 56.3 |
| Tokens and Haste | 7.3 % | 55.6 % | 54.5 % | 55.5 → 55.7 → 56.5 |
| Death and Elves | 6.0 % | 51.8 % | 50.5 % | 51.5 → 52.4 → 52.3 |
| Lands and Draw | 5.5 % | 52.5 % | 52.5 % | 51.9 → 53.3 → 56.4 |
Archetypes: the gold uncommons
Air Force
56.0 % win rate11.8 % of gamesFull Graveyard
54.8 % win rate13.2 % of gamesThreshold
Aggressive Raid
55.1 % win rate10.0 % of gamesRaid
Life and Lifelink
55.1 % win rate15.6 % of gamesLifegain
Tokens and Haste
55.6 % win rate7.3 % of games+1/+1 Counters
54.3 % win rate7.8 % of gamesBig Creatures
55.8 % win rate7.3 % of gamesSpells and Prowess
52.9 % win rate7.3 % of gamesLands and Draw
52.5 % win rate5.5 % of gamesLandfall
Death and Elves
51.8 % win rate6.0 % of gamesMorbid
Mechanics of the set
Raid
A bonus if you attacked this turn.
Landfall
An effect each time a land enters under your control.
Threshold
A bonus if your graveyard has seven or more cards.
Morbid
An effect if a creature (yours or not) died this turn.
Flash
You may cast this spell any time you could cast an instant.
Lifegain
Several cards trigger when you gain life.
The best cards
Best rares and mythics
- 1. Celestial Armor9.4
- 2. Sylvan Scavenging9.3
- 3. Scavenging Ooze9.1
- 4. Curator of Destinies9.0
- 5. Liliana, Dreadhorde General8.9
- 6. Leyline Axe8.8
- 7. Spinner of Souls8.8
- 8. Chandra, Flameshaper8.7
Best removal
- 3. Scavenging Ooze9.1
- 11. Vivien Reid8.5
- 20. Fiery Annihilation7.8
- 26. Slagstorm7.5
- 28. Abrade7.4
- 43. Burst Lightning7.0
- 47. Joust Through7.0
- 51. Abyssal Harvester6.9
By colour
White
- 1. Celestial Armor9.4
- 10. Day of Judgment8.5
- 13. Giada, Font of Hope8.3
- 14. Arahbo, the First Fang8.2
- 16. Valkyrie's Call8.1
Blue
- 4. Curator of Destinies9.0
- 15. Kiora, the Rising Tide8.2
- 18. Faebloom Trick7.9
- 27. Mischievous Mystic7.5
- 30. Kaito, Cunning Infiltrator7.4
Black
- 5. Liliana, Dreadhorde General8.9
- 17. Bloodthirsty Conqueror8.0
- 22. Blasphemous Edict7.6
- 38. Tinybones, Bauble Burglar7.2
- 51. Abyssal Harvester6.9
Red
- 8. Chandra, Flameshaper8.7
- 9. Kellan, Planar Trailblazer8.6
- 12. Searslicer Goblin8.4
- 20. Fiery Annihilation7.8
- 26. Slagstorm7.5
Green
- 2. Sylvan Scavenging9.3
- 3. Scavenging Ooze9.1
- 7. Spinner of Souls8.8
- 11. Vivien Reid8.5
- 41. Felling Blow7.0
Rank by our rating, then rank by win rate when the card is in hand.
They win more than their rank
- 206. Soul-Shackled Zombie206 → 1264.6
- 209. Meteor Golem209 → 1324.6
- 238. Vampire Soulcaller238 → 1634.0
- 155. Burglar Rat155 → 815.4
- 207. Treetop Snarespinner207 → 1344.6
They win less than their rank
- 91. Electroduplicate91 → 2386.2
- 87. Authority of the Consuls87 → 2126.2
- 62. Blanchwood Armor62 → 1846.6
- 72. Swiftblade Vindicator72 → 1936.5
- 123. Rite of the Dragoncaller123 → 2285.8
To remember
- Ten common dual lands, one per pair, enter tapped and gain 1 life: take the one for your pair to steady your mana.
- Twelve cards in the set have Flash: keep mana open to cast them at the end of the opponent's turn or as a surprise block.
- Nine cards have Raid: if you have not attacked this turn they lose their effect, which calls for a rather aggressive deck.
- White, black, red and green have common removal (Banishing Light, Bake into a Pie, Burst Lightning, Bite Down); blue has to do without.
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.























