Gleaming Barrier

Common · Artifact Creature — Wall

Pick rating

1.4WeakRank 271 of 271

Observed strength

47.8%Rank 263 of 274 by win rate, card in hand · set average: 55.7%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

Almost unplayable and mostly sideboard material (1.4/10).

Why. A colourless two-mana wall, 0/4 with defender, that stops small creatures early. When it dies it leaves a Treasure token, so you get a mana back and the trade is not a total loss.

Risks. It never attacks and cannot win a game by itself. In a deck that wants to pressure the opponent it is too passive, and flyers ignore it.

In the draft. Defensive filler, playable in any colour. Useful in a controlling deck or to survive the early turns; do not take it over real removal.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game47.8 %(set average : 55.7 %)
Card in the opening hand45.0 %(set average : 54.8 %)
Card drawn during the game49.9 %(set average : 56.4 %)

Gap when it is drawn, against the games where it is not : -1.9 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)14.0 %(set average : 61.0 %)

Its place in the set

  • Common: rank 90 of 90
  • Colourless: rank 31 of 31
  • Cost 2: rank 57 of 57
  • Average pick: 11.5 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

5,260 games50.6 %(all pairs : 49.1 %)
3,219 games50.9 %(all pairs : 49.1 %)
3,158 games51.3 %(all pairs : 49.1 %)
3,110 games48.5 %(all pairs : 49.1 %)
2,058 games45.7 %(all pairs : 49.1 %)
1,611 games50.3 %(all pairs : 49.1 %)
1,567 games47.4 %(all pairs : 49.1 %)
1,080 games46.1 %(all pairs : 49.1 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand48.8 %· 2,183 games
All players, card in hand47.8 %· 12,195 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)49.3 %(set average : 55.6 %)
Games on the draw, so drawing from the first turn (the deck holds the card)48.9 %(set average : 53.5 %)

Win rate by number of copies in the deck

  • 1 copy49.6 % · 22,233 games
  • 2 copies45.8 % · 3,202 games
  • 3 copies47.6 % · 332 games

Win rate since the set came out (card in hand)

  • First two weeks47.7 % · 8,222 games
  • Next two weeks48.4 % · 3,466 games
  • After that44.2 % · 507 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Goldvein Pick

    178. Goldvein Pick

    5.0
  • Ravenous Amulet

    199. Ravenous Amulet

    4.7
  • Quick-Draw Katana

    232. Quick-Draw Katana

    4.1
  • Campus Guide

    253. Campus Guide

    2.0

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.