Revenge of the Rats
Uncommon · Sorcery
4.4WeakRank 216 of 271
51.0%Rank 236 of 274 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A good playable, but is sometimes cut (4.4/10).
Why. A four-mana sorcery that creates a tapped 1/1 black Rat creature token for each creature card in your graveyard, with flashback. Late in the game it gives you a wide army across two casts.
Risks. It depends on your graveyard: early on it does almost nothing. The tokens enter tapped and are small 1/1s, vulnerable to a sweeper, and the spell is slow.
In the draft. A card for a black control or attrition deck with plenty of creatures. Elsewhere it is filler and does not deserve a high pick.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -0.6 win-rate points
Its place in the set
- Uncommon: rank 81 of 101
- Black: rank 33 of 43
- Cost 4: rank 37 of 44
- Average pick: 9.2 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy51.8 % · 18,762 games
- 2 copies51.6 % · 1,745 games
- 3 copies41.2 % · 102 games
Win rate since the set came out (card in hand)
- First two weeks51.6 % · 6,688 games
- Next two weeks50.4 % · 2,082 games
- After that52.5 % · 297 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Exsanguinate613 games · 49.3 % (instead of 46.1% expected)
- Angel of Finality1,054 games · 55.8 % (instead of 52.7% expected)
- Alesha, Who Laughs at Fate1,651 games · 55.9 % (instead of 53.0% expected)
- Fishing Pole294 games · 47.3 % (instead of 44.3% expected)
Cards it wins less with
- Ambush Wolf1,083 games · 48.1 % (instead of 51.6% expected)
- Beast-Kin Ranger1,454 games · 48.3 % (instead of 51.4% expected)
- Cackling Prowler1,109 games · 47.9 % (instead of 50.8% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




