Cactuar
Uncommon · Creature — Plant
4.2WeakRank 241 of 294
51.2%Rank 300 of 341 by win rate, card in hand · set average: 56.4%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A good playable, but is sometimes cut (4.2/10).
Why. A 3/3 trampler for a single green mana that returns to hand at your end step unless it just entered. In practice it attacks every other turn and dodges slow removal.
Risks. You have to recast it constantly, and it is never there to block the turn after it returns to hand. It does not hold the board and is a 3/3 with no other effect.
In the draft. A card for a very aggressive deck with a low curve. In a slower deck, take something else.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -0.8 win-rate points
Its place in the set
- Uncommon: rank 92 of 110
- Green: rank 29 of 41
- Cost 1: rank 23 of 29
- Average pick: 11.1 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy51.6 % · 7,888 games
- 2 copies53.5 % · 1,124 games
- 3 copies61.1 % · 131 games
Win rate since the set came out (card in hand)
- First two weeks50.9 % · 2,733 games
- Next two weeks54.3 % · 1,046 games
- After that52.2 % · 230 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Snow Villiers554 games · 55.1 % (instead of 50.3% expected)
- The Regalia473 games · 56.4 % (instead of 52.1% expected)
- Aerith Rescue Mission902 games · 55.3 % (instead of 51.2% expected)
- Jumbo Cactuar665 games · 50.7 % (instead of 46.9% expected)
Cards it wins less with
- Baron, Airship Kingdom506 games · 46.4 % (instead of 51.7% expected)
- Treno, Dark City663 games · 47.1 % (instead of 51.0% expected)
- Ice Magic688 games · 49.4 % (instead of 52.7% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




