Commune with Beavers

Common · Sorcery

Pick rating

5.0PlayableRank 188 of 294

Observed strength

53.9%Rank 226 of 341 by win rate, card in hand · set average: 56.4%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A solid playable that rarely gets cut (5.0/10).

Why. For one green mana, you look at the top three cards of your library and take a creature, an artifact or a land. It is cheap smoothing that keeps you from running out of lands or plays.

Risks. It creates no pressure on its own, and if all three cards are spells other than artifacts you take nothing. The rest go to the bottom of your library.

In the draft. Late-pack filler. Only take it in a green deck short on cheap plays.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game53.9 %(set average : 56.4 %)
Card in the opening hand52.9 %(set average : 55.2 %)
Card drawn during the game54.6 %(set average : 57.2 %)

Gap when it is drawn, against the games where it is not : +1.0 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)20.0 %(set average : 62.0 %)

Its place in the set

  • Common: rank 52 of 90
  • Green: rank 20 of 41
  • Cost 1: rank 18 of 29
  • Average pick: 11.3 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

11,480 games55.8 %(all pairs : 53.9 %)
6,672 games54.3 %(all pairs : 53.9 %)
5,294 games55.8 %(all pairs : 53.9 %)
4,973 games52.1 %(all pairs : 53.9 %)
3,890 games53.4 %(all pairs : 53.9 %)
1,139 games47.1 %(all pairs : 53.9 %)
1,108 games50.8 %(all pairs : 53.9 %)
724 games49.7 %(all pairs : 53.9 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand52.5 %· 3,196 games
All players, card in hand54.3 %· 17,017 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)57.3 %(set average : 58.6 %)
Games on the draw, so drawing from the first turn (the deck holds the card)50.5 %(set average : 52.9 %)

Win rate by number of copies in the deck

  • 1 copy53.9 % · 33,330 games
  • 2 copies54.3 % · 4,294 games
  • 3 copies49.3 % · 280 games

Win rate since the set came out (card in hand)

  • First two weeks54.4 % · 10,957 games
  • Next two weeks54.4 % · 4,775 games
  • After that53.3 % · 1,285 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

  • Elixir273 games · 52.0 % (instead of 46.0% expected)
  • The Masamune274 games · 51.5 % (instead of 46.2% expected)
  • Qutrub Forayer1,270 games · 54.6 % (instead of 50.3% expected)

Cards it wins less with

Other cards of the same cost and colours

  • Sazh's Chocobo

    23. Sazh's Chocobo

    7.7
  • Gran Pulse Ochu

    178. Gran Pulse Ochu

    5.2
  • Clash of the Eikons

    218. Clash of the Eikons

    4.6
  • Tifa's Limit Break

    238. Tifa's Limit Break

    4.4

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.