Cid, Timeless Artificer
Uncommon · Legendary Creature — Human Artificer
5.8PlayableRank 126 of 294
55.5%Rank 166 of 341 by win rate, card in hand · set average: 56.4%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (5.8/10).
Why. A 4/4 white-blue gold card for four mana. Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard. It can also be cycled for two mana.
Risks. The bonus only affects artifact creatures and Heroes, not Cid himself. In a deck without them it is a vanilla 4/4. Two specific colours.
In the draft. A fair pick for white-blue with Heroes or artifact creatures. The cycling keeps it playable in any deck in those colours.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +1.5 win-rate points
Its place in the set
- Uncommon: rank 50 of 110
- Multicolour: rank 30 of 41
- Cost 4: rank 26 of 51
- Average pick: 7.7 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy54.9 % · 26,007 games
- 2 copies55.3 % · 7,875 games
- 3 copies54.6 % · 1,282 games
- 4 copies or more52.1 % · 165 games
Win rate since the set came out (card in hand)
- First two weeks56.0 % · 10,198 games
- Next two weeks55.9 % · 5,478 games
- After that57.2 % · 1,663 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins less with
- The Water Crystal196 games · 38.8 % (instead of 46.8% expected)
- Treno, Dark City2,552 games · 48.6 % (instead of 54.1% expected)
Where it is played
U/W · 50 %
Played in 4.6% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




