Dion, Bahamut's Dominant // Bahamut, Warden of Light

Rare · Legendary Creature — Human Noble Knight // Legendary Enchantment Creature — Saga Dragon

Pick rating

8.7BombRank 8 of 294

Observed strength

64.5%Rank 2 of 341 by win rate, card in hand · set average: 56.4%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

One of the 10 best cards of the set (8.7/10).

Why. A four-mana 3/3 that brings a 2/2 Knight creature token, both flying during your turn. Later, for six mana, it becomes Bahamut: two turns of counters and flying for your team, then it destroys a permanent.

Risks. The flying only works on your turn, so on defence they are plain ground bodies. The transformation is slow, sorcery speed, and taps Dion.

In the draft. A bomb in a white deck: real value on entry and a possible late game. Take it very high in any pair with white.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game64.5 %(set average : 56.4 %)
Card in the opening hand64.0 %(set average : 55.2 %)
Card drawn during the game64.8 %(set average : 57.2 %)

Gap when it is drawn, against the games where it is not : +10.8 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)94.0 %(set average : 62.0 %)

Its place in the set

  • Rare: rank 3 of 74
  • White: rank 2 of 43
  • Cost 4: rank 3 of 51
  • Average pick: 1.4 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

6,970 games59.9 %(all pairs : 58.8 %)
6,642 games58.5 %(all pairs : 58.8 %)
5,743 games60.2 %(all pairs : 58.8 %)
4,754 games60.1 %(all pairs : 58.8 %)
1,694 games56.6 %(all pairs : 58.8 %)

splash

1,559 games58.9 %(all pairs : 58.8 %)

splash

1,274 games57.7 %(all pairs : 58.8 %)

splash

1,148 games55.6 %(all pairs : 58.8 %)

splash

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand63.4 %· 3,699 games
All players, card in hand64.4 %· 15,594 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)61.7 %(set average : 58.6 %)
Games on the draw, so drawing from the first turn (the deck holds the card)55.9 %(set average : 52.9 %)

Win rate by number of copies in the deck

  • 1 copy58.8 % · 35,194 games
  • 2 copies59.2 % · 957 games

Win rate since the set came out (card in hand)

  • First two weeks65.1 % · 8,513 games
  • Next two weeks63.6 % · 5,374 games
  • After that63.7 % · 1,707 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

  • Sahagin3,697 games · 55.8 % (instead of 59.4% expected)
  • Treno, Dark City2,914 games · 54.7 % (instead of 57.8% expected)

Other cards of the same cost and colours

  • Delivery Moogle

    22. Delivery Moogle

    7.8
  • White Auracite

    61. White Auracite

    6.8
  • Squall, SeeD Mercenary

    76. Squall, SeeD Mercenary

    6.6
  • Summon: Primal Garuda

    100. Summon: Primal Garuda

    6.2

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.