Sidequest: Card Collection // Magicked Card
Uncommon · Enchantment // Artifact — Vehicle
6.8GoodRank 56 of 294
59.1%Rank 48 of 341 by win rate, card in hand · set average: 56.4%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid uncommon of the format (6.9/10).
Why. Draw three, discard two: solid filtering that also fills the graveyard. Once eight or more cards are in there, the enchantment becomes a flying Vehicle with Crew 1, a free aerial threat.
Risks. Four mana for an effect that does not touch the board. The transformation needs a stocked graveyard, which does not always come fast.
In the draft. A good card for a blue deck with graveyard effects. A mid-pack pick rather than a priority.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +4.6 win-rate points
Its place in the set
- Uncommon: rank 19 of 110
- Blue: rank 9 of 41
- Cost 4: rank 10 of 51
- Average pick: 6.0 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy56.8 % · 71,429 games
- 2 copies58.2 % · 8,151 games
- 3 copies63.8 % · 475 games
Win rate since the set came out (card in hand)
- First two weeks59.4 % · 15,976 games
- Next two weeks59.7 % · 16,670 games
- After that58.3 % · 5,325 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Elixir464 games · 53.7 % (instead of 49.1% expected)
- Zell Dincht762 games · 59.2 % (instead of 55.2% expected)
Cards it wins less with
- Hope Estheim594 games · 46.5 % (instead of 52.1% expected)
Where it is played
R/U · 33 %G/U · 25 %
Played in 10% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




