Adventurer's Airship

Common · Artifact — Vehicle

Pick rating

5.0PlayableRank 189 of 294

Observed strength

54.0%Rank 221 of 341 by win rate, card in hand · set average: 56.4%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A solid playable that rarely gets cut (5.0/10).

Why. A three-mana Vehicle, a 3/2 flier, that lets you draw then discard a card on each attack. Crew 2 only needs a creature with power 2 to swing.

Risks. It needs creatures to pay Crew, and it is vulnerable as a 3/2 creature while attacking. With no creatures to tap it stays useless.

In the draft. A fair colorless artifact for a deck with plenty of small creatures. Take it mid-pack if your deck is aggressive.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game54.0 %(set average : 56.4 %)
Card in the opening hand54.3 %(set average : 55.2 %)
Card drawn during the game53.8 %(set average : 57.2 %)

Gap when it is drawn, against the games where it is not : -0.8 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)19.0 %(set average : 62.0 %)

Its place in the set

  • Common: rank 53 of 90
  • Colourless: rank 23 of 44
  • Cost 3: rank 36 of 67
  • Average pick: 11.4 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

7,431 games55.6 %(all pairs : 54.4 %)
4,987 games57.8 %(all pairs : 54.4 %)
4,379 games54.7 %(all pairs : 54.4 %)
2,446 games54.8 %(all pairs : 54.4 %)
2,324 games55.9 %(all pairs : 54.4 %)
2,146 games51.1 %(all pairs : 54.4 %)
2,095 games51.2 %(all pairs : 54.4 %)
2,041 games53.4 %(all pairs : 54.4 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand52.5 %· 3,824 games
All players, card in hand53.5 %· 14,652 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)57.6 %(set average : 58.6 %)
Games on the draw, so drawing from the first turn (the deck holds the card)51.3 %(set average : 52.9 %)

Win rate by number of copies in the deck

  • 1 copy54.3 % · 33,046 games
  • 2 copies56.6 % · 1,642 games

Win rate since the set came out (card in hand)

  • First two weeks53.4 % · 7,765 games
  • Next two weeks53.7 % · 5,144 games
  • After that54.0 % · 1,743 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

  • Gaius van Baelsar1,892 games · 50.1 % (instead of 53.4% expected)
  • Eject3,321 games · 52.4 % (instead of 55.4% expected)

Other cards of the same cost and colours

  • Buster Sword

    17. Buster Sword

    8.1
  • Blitzball

    272. Blitzball

    2.0
  • Magic Pot

    282. Magic Pot

    2.0
  • The Masamune

    287. The Masamune

    2.0

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.