Tifa's Limit Break
Uncommon · Instant
4.4WeakRank 238 of 294
53.2%Rank 245 of 341 by win rate, card in hand · set average: 56.4%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A good playable, but is sometimes cut (4.4/10).
Why. A flexible combat trick: the first mode gives +2/+2 for a single green mana, and the second doubles power and toughness for two more. It wins a combat by surprise.
Risks. It is a conditional spell: if the opponent answers by killing the creature, you lose the card. The last mode is very expensive and rarely castable in time.
In the draft. A fine playable in a green deck with attackers. A late pick: look for creatures first.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +0.5 win-rate points
Its place in the set
- Uncommon: rank 90 of 110
- Green: rank 28 of 41
- Cost 1: rank 22 of 29
- Average pick: 9.2 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy53.5 % · 23,363 games
- 2 copies53.8 % · 1,318 games
Win rate since the set came out (card in hand)
- First two weeks53.0 % · 6,483 games
- Next two weeks53.7 % · 2,793 games
- After that57.1 % · 835 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Eden, Seat of the Sanctum1,742 games · 57.1 % (instead of 52.8% expected)
- G'raha Tia1,358 games · 55.7 % (instead of 52.5% expected)
- Loporrit Scout2,670 games · 51.9 % (instead of 49.3% expected)
- PuPu UFO1,318 games · 54.3 % (instead of 51.8% expected)
Cards it wins less with
- Sidequest: Hunt the Mark // Yiazmat, Ultimate Mark1,692 games · 51.2 % (instead of 54.7% expected)
- Ancient Adamantoise966 games · 50.4 % (instead of 53.9% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




