Demon Wall
Uncommon · Artifact Creature — Demon Wall
5.6PlayableRank 141 of 294
54.8%Rank 195 of 341 by win rate, card in hand · set average: 56.4%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (5.6/10).
Why. A 3/3 menace for two that starts with defender but can attack once it has a counter. Six mana adds two +1/+1 counters, turning it into a 5/5 menace that is hard to block.
Risks. It does nothing offensively until you have six mana to spend, and it stays a wall until then. The activation is expensive.
In the draft. A good early blocker and a late mana sink. Take it in a black deck that plays a ground game, but not ahead of your removal.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +1.2 win-rate points
Its place in the set
- Uncommon: rank 57 of 110
- Black: rank 25 of 42
- Cost 2: rank 34 of 63
- Average pick: 5.7 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy54.6 % · 50,038 games
- 2 copies54.7 % · 6,095 games
- 3 copies53.7 % · 244 games
Win rate since the set came out (card in hand)
- First two weeks55.4 % · 14,516 games
- Next two weeks55.0 % · 8,568 games
- After that53.6 % · 2,699 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- The Water Crystal152 games · 51.3 % (instead of 46.4% expected)
- Esper Origins // Summon: Esper Maduin2,349 games · 61.4 % (instead of 58.3% expected)
- Kain, Traitorous Dragoon1,133 games · 53.8 % (instead of 50.8% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




