Garland, Knight of Cornelia // Chaos, the Endless
Uncommon · Legendary Creature — Human Knight // Legendary Creature — Demon
6.6GoodRank 72 of 294
56.5%Rank 133 of 341 by win rate, card in hand · set average: 56.4%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid uncommon of the format (6.6/10).
Why. A 3/2 for two that surveils 1 whenever you cast a noncreature spell. From the graveyard it can return transformed, with flying, for seven mana: if it dies early, it leaves you a late-game threat.
Risks. It is a black-red gold card with only two toughness. Coming back needs seven mana including two black and two red, at sorcery speed, and the back face goes to the bottom of your library if it dies.
In the draft. A good black-red card, taken as a solid two-drop. Keep it for a deck with enough noncreature spells to trigger the surveil.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +3.3 win-rate points
Its place in the set
- Uncommon: rank 27 of 110
- Multicolour: rank 14 of 41
- Cost 2: rank 14 of 63
- Average pick: 6.7 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy54.3 % · 29,370 games
- 2 copies55.7 % · 7,709 games
- 3 copies57.5 % · 730 games
Win rate since the set came out (card in hand)
- First two weeks56.8 % · 10,149 games
- Next two weeks57.0 % · 6,282 games
- After that55.2 % · 1,916 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Random Encounter189 games · 56.6 % (instead of 48.1% expected)
- Instant Ramen1,680 games · 55.7 % (instead of 52.1% expected)
- Triple Triad1,063 games · 54.8 % (instead of 51.2% expected)
- Unexpected Request2,386 games · 55.2 % (instead of 51.9% expected)
Cards it wins less with
- Sahagin3,073 games · 51.3 % (instead of 55.3% expected)
- Dreams of Laguna3,809 games · 51.4 % (instead of 55.2% expected)
Where it is played
B/R · 51 %
Played in 5.0% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




