Eden, Seat of the Sanctum
Uncommon · Land — Town
5.6PlayableRank 142 of 294
55.4%Rank 171 of 341 by win rate, card in hand · set average: 56.4%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (5.6/10).
Why. A colorless land that, for five mana and tapping it, mills two cards and can then be sacrificed to return another permanent card from your graveyard to your hand. It is late-game value that does not take a spell slot.
Risks. It only makes colorless mana and does not fix your colors. Five mana plus tapping the land is slow and costly, and you lose a land if you sacrifice it.
In the draft. Play it as a land slot in a slow deck with valuable permanents. Never take it over a good creature.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +1.0 win-rate points
Its place in the set
- Uncommon: rank 58 of 110
- Colourless: rank 8 of 44
- Cost 0: rank 4 of 23
- Average pick: 10.3 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy55.1 % · 36,533 games
- 2 copies54.1 % · 1,092 games
Win rate since the set came out (card in hand)
- First two weeks55.6 % · 8,190 games
- Next two weeks55.2 % · 5,586 games
- After that54.2 % · 2,015 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Tifa Lockhart534 games · 56.0 % (instead of 50.6% expected)
- Terra, Magical Adept // Esper Terra361 games · 57.1 % (instead of 52.3% expected)
- Traveling Chocobo988 games · 59.9 % (instead of 55.6% expected)
Cards it wins less with
- The Darkness Crystal850 games · 49.3 % (instead of 52.8% expected)
- Zodiark, Umbral God800 games · 49.1 % (instead of 52.6% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




