Excalibur II

Rare · Legendary Artifact — Equipment

Pick rating

2.0WeakRank 275 of 294

Observed strength

45.1%Rank 338 of 341 by win rate, card in hand · set average: 56.4%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

Not good filler and often gets cut (2.0/10).

Why. A one-mana legendary Equipment that gets a charge counter each time you gain life. Each counter gives the equipped creature +1/+1.

Risks. It gains you no life itself: without lifelink or other life gain it stays without counters, and you still pay three to equip it.

In the draft. Only in a deck that already gains a lot of life. Otherwise it is filler you can pass.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game45.1 %(set average : 56.4 %)
Card in the opening hand45.1 %(set average : 55.2 %)
Card drawn during the game45.1 %(set average : 57.2 %)

Gap when it is drawn, against the games where it is not : -5.7 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)13.0 %(set average : 62.0 %)

Its place in the set

  • Rare: rank 64 of 74
  • Colourless: rank 39 of 44
  • Cost 1: rank 26 of 29
  • Average pick: 8.1 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

672 games50.7 %(all pairs : 49.1 %)
669 games48.6 %(all pairs : 49.1 %)
627 games48.2 %(all pairs : 49.1 %)
534 games52.2 %(all pairs : 49.1 %)
197 games52.3 %(all pairs : 49.1 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand41.7 %· 168 games
All players, card in hand46.6 %· 1,252 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)52.2 %(set average : 58.6 %)
Games on the draw, so drawing from the first turn (the deck holds the card)46.2 %(set average : 52.9 %)

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

  • Hope Estheim190 games · 35.3 % (instead of 44.2% expected)
  • Dreams of Laguna159 games · 41.5 % (instead of 49.7% expected)
  • Suplex297 games · 43.8 % (instead of 49.2% expected)

Other cards of the same cost and colours

  • World Map

    259. World Map

    4.0
  • Elixir

    273. Elixir

    2.0
  • Lunatic Pandora

    293. Lunatic Pandora

    1.4

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.