Galuf's Final Act

Uncommon · Instant

Pick rating

2.0WeakRank 276 of 294

Observed strength

45.7%Rank 337 of 341 by win rate, card in hand · set average: 56.4%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

Not good filler and often gets cut (2.0/10).

Why. A two-mana instant: +1/+0 until end of turn, and if the creature dies, you put +1/+1 counters equal to its power on a target creature. It is a small combat trick that softens a trade.

Risks. It isn't removal and doesn't protect: the creature still dies. With no other creature to boost, the bonus is wasted.

In the draft. A last-resort playable in a creature-heavy green deck. Don't take it over cards that work on their own.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game45.7 %(set average : 56.4 %)
Card in the opening hand43.9 %(set average : 55.2 %)
Card drawn during the game47.2 %(set average : 57.2 %)

Gap when it is drawn, against the games where it is not : -5.4 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)6.0 %(set average : 62.0 %)

Its place in the set

  • Uncommon: rank 107 of 110
  • Green: rank 38 of 41
  • Cost 2: rank 62 of 63
  • Average pick: 11.2 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

1,884 games49.7 %(all pairs : 49.2 %)
1,685 games49.7 %(all pairs : 49.2 %)
1,533 games49.3 %(all pairs : 49.2 %)
663 games47.4 %(all pairs : 49.2 %)
237 games50.6 %(all pairs : 49.2 %)
199 games44.2 %(all pairs : 49.2 %)
127 games48.0 %(all pairs : 49.2 %)
101 games47.5 %(all pairs : 49.2 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand49.5 %· 289 games
All players, card in hand46.0 %· 2,735 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)51.2 %(set average : 58.6 %)
Games on the draw, so drawing from the first turn (the deck holds the card)47.2 %(set average : 52.9 %)

Win rate by number of copies in the deck

  • 1 copy49.2 % · 6,419 games
  • 2 copies49.1 % · 281 games

Win rate since the set came out (card in hand)

  • First two weeks46.0 % · 1,944 games
  • Next two weeks45.3 % · 594 games
  • After that48.2 % · 197 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

  • Ice Magic348 games · 43.7 % (instead of 49.9% expected)
  • Combat Tutorial476 games · 45.0 % (instead of 50.1% expected)
  • Monk's Fist408 games · 44.1 % (instead of 49.2% expected)

Other cards of the same cost and colours

  • Esper Origins // Summon: Esper Maduin

    2. Esper Origins // Summon: Esper Maduin

    9.3
  • Torgal, A Fine Hound

    41. Torgal, A Fine Hound

    7.2
  • Town Greeter

    59. Town Greeter

    6.8
  • Garnet, Princess of Alexandria

    109. Garnet, Princess of Alexandria

    6.0

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.