Gongaga, Reactor Town

Common · Land — Town

Pick rating

5.2PlayableRank 177 of 294

Observed strength

53.9%Rank 225 of 341 by win rate, card in hand · set average: 56.4%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A solid playable that rarely gets cut (5.2/10).

Why. A red-green dual land that enters tapped. It fixes both colors of a red-green deck at a fair price.

Risks. Entering tapped costs tempo, and it is useless outside those two colors.

In the draft. Take it late once you are red and green. One or two copies is enough.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game53.9 %(set average : 56.4 %)
Card in the opening hand54.6 %(set average : 55.2 %)
Card drawn during the game53.4 %(set average : 57.2 %)

Gap when it is drawn, against the games where it is not : +0.6 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)56.0 %(set average : 62.0 %)

Its place in the set

  • Common: rank 46 of 90
  • Colourless: rank 19 of 44
  • Cost 0: rank 15 of 23
  • Average pick: 9.3 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

18,532 games53.8 %(all pairs : 53.8 %)
13,376 games55.4 %(all pairs : 53.8 %)
7,120 games55.8 %(all pairs : 53.8 %)
7,072 games52.0 %(all pairs : 53.8 %)
6,287 games54.2 %(all pairs : 53.8 %)
3,765 games55.5 %(all pairs : 53.8 %)
3,692 games52.3 %(all pairs : 53.8 %)
3,139 games53.8 %(all pairs : 53.8 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand53.1 %· 8,714 games
All players, card in hand54.2 %· 34,702 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)56.7 %(set average : 58.6 %)
Games on the draw, so drawing from the first turn (the deck holds the card)50.9 %(set average : 52.9 %)

Win rate by number of copies in the deck

  • 1 copy53.8 % · 60,925 games
  • 2 copies53.8 % · 14,069 games
  • 3 copies48.9 % · 427 games

Win rate since the set came out (card in hand)

  • First two weeks54.0 % · 19,455 games
  • Next two weeks54.6 % · 11,577 games
  • After that54.0 % · 3,670 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

  • The Fire Crystal419 games · 50.1 % (instead of 45.8% expected)
  • Elixir342 games · 50.0 % (instead of 45.9% expected)
  • The Masamune337 games · 50.1 % (instead of 46.1% expected)

Cards it wins less with

Other cards of the same cost and colours

  • Balamb Garden, SeeD Academy // Balamb Garden, Airborne

    67. Balamb Garden, SeeD Academy // Balamb Garden, Airborne

    6.6
  • Zanarkand, Ancient Metropolis // Lasting Fayth

    118. Zanarkand, Ancient Metropolis // Lasting Fayth

    6.0
  • Adventurer's Inn

    122. Adventurer's Inn

    5.8
  • Eden, Seat of the Sanctum

    142. Eden, Seat of the Sanctum

    5.6

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.