Kefka, Court Mage // Kefka, Ruler of Ruin
Mythic · Legendary Creature — Human Wizard // Legendary Creature — Avatar Wizard
8.9BombRank 5 of 294
62.6%Rank 12 of 341 by win rate, card in hand · set average: 56.4%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
One of the 10 best cards of the set (8.9/10).
Why. A 4/5 that makes each player discard when it enters and each time it attacks, then draws you a card for each card type among those discarded. For eight mana, at sorcery speed, each opponent sacrifices a permanent and Kefka flips into a flying card-drawing engine.
Risks. Three colours: the mana is the real cost. The discard is symmetrical and gives you nothing if your hand is empty.
In the draft. A bomb only if you are already in all three colours. Do not force it: take it if your fixing supports it.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +12.8 win-rate points
Its place in the set
- Mythic: rank 4 of 20
- Multicolour: rank 2 of 41
- Cost 5: rank 2 of 29
- Average pick: 2.0 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy56.4 % · 16,003 games
- 2 copies62.6 % · 257 games
Win rate since the set came out (card in hand)
- First two weeks63.5 % · 3,812 games
- Next two weeks63.5 % · 2,800 games
- After that61.4 % · 821 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Blitzball3,796 games · 56.1 % (instead of 52.6% expected)
- Starting Town938 games · 58.5 % (instead of 55.1% expected)
- Omega, Heartless Evolution1,187 games · 58.7 % (instead of 56.0% expected)
Cards it wins less with
- Gran Pulse Ochu888 games · 52.5 % (instead of 56.0% expected)
- Al Bhed Salvagers1,045 games · 53.0 % (instead of 56.2% expected)
- Queen Brahne1,210 games · 50.9 % (instead of 54.0% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




