Blitzball
Common · Artifact
2.0WeakRank 272 of 294
51.0%Rank 307 of 341 by win rate, card in hand · set average: 56.4%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Not good filler and often gets cut (2.0/10).
Why. A three-mana artifact that taps for one mana of any color. It is honest fixing and ramp; drawing two means sacrificing it after a legendary creature has dealt combat damage to an opponent that turn, so treat that as a bonus.
Risks. Three mana for a mana rock is a turn with no impact on the board. The draw clause is too conditional to count on.
In the draft. Playable filler in a three-color deck or one with a top-heavy curve. In a fast two-color deck it doesn't belong.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -0.7 win-rate points
Its place in the set
- Common: rank 85 of 90
- Colourless: rank 37 of 44
- Cost 3: rank 61 of 67
- Average pick: 9.5 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy52.0 % · 72,657 games
- 2 copies50.1 % · 5,445 games
- 3 copies46.1 % · 254 games
Win rate since the set came out (card in hand)
- First two weeks51.4 % · 19,732 games
- Next two weeks51.4 % · 11,796 games
- After that50.0 % · 3,915 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins less with
- Excalibur II254 games · 40.9 % (instead of 45.2% expected)
Where it is played
G/U · 31 %
Played in 11% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




