Prishe's Wanderings

Common · Instant

Pick rating

4.4WeakRank 235 of 294

Observed strength

54.3%Rank 212 of 341 by win rate, card in hand · set average: 56.4%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A good playable, but is sometimes cut (4.4/10).

Why. An instant-speed ramp spell: for three mana you put a basic land or Town onto the battlefield tapped and a creature gets a +1/+1 counter. Decent fixing that sets up your next turn.

Risks. It does nothing to the board on its own. With no creature to target you lose the counter, and spending turn three without a play can hurt against an aggressive deck.

In the draft. A fair filler pick for a green deck with expensive cards or several colours. Take it after your creatures and removal.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game54.3 %(set average : 56.4 %)
Card in the opening hand53.6 %(set average : 55.2 %)
Card drawn during the game54.8 %(set average : 57.2 %)

Gap when it is drawn, against the games where it is not : +1.4 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)70.0 %(set average : 62.0 %)

Its place in the set

  • Common: rank 73 of 90
  • Green: rank 26 of 41
  • Cost 3: rank 51 of 67
  • Average pick: 7.9 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

27,913 games55.2 %(all pairs : 54.2 %)
20,072 games55.3 %(all pairs : 54.2 %)
14,588 games53.3 %(all pairs : 54.2 %)
13,272 games54.9 %(all pairs : 54.2 %)
12,881 games53.6 %(all pairs : 54.2 %)
3,744 games50.5 %(all pairs : 54.2 %)
2,921 games52.7 %(all pairs : 54.2 %)
2,198 games50.6 %(all pairs : 54.2 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand54.3 %· 11,294 games
All players, card in hand54.7 %· 49,104 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)57.1 %(set average : 58.6 %)
Games on the draw, so drawing from the first turn (the deck holds the card)51.3 %(set average : 52.9 %)

Win rate by number of copies in the deck

  • 1 copy54.4 % · 84,397 games
  • 2 copies53.5 % · 18,601 games
  • 3 copies51.9 % · 1,764 games
  • 4 copies or more48.5 % · 130 games

Win rate since the set came out (card in hand)

  • First two weeks55.1 % · 28,289 games
  • Next two weeks54.3 % · 15,798 games
  • After that54.2 % · 5,017 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Where it is played

G/R · 57 %B/G · 52 %

Played in 14% of the decks of the set

Other cards of the same cost and colours

  • Traveling Chocobo

    9. Traveling Chocobo

    8.7
  • Summon: Fenrir

    18. Summon: Fenrir

    8.0
  • Ignis Scientia

    46. Ignis Scientia

    7.0
  • Terra, Magical Adept // Esper Terra

    78. Terra, Magical Adept // Esper Terra

    6.5

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.