Matoya, Archon Elder
Rare · Legendary Creature — Human Warlock
4.8WeakRank 208 of 294
51.7%Rank 288 of 341 by win rate, card in hand · set average: 56.4%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (4.8/10).
Why. A 1/4 for three that blocks well and draws a card whenever you scry or surveil. With several sources it becomes a card engine.
Risks. Everything depends on your scry and surveil sources: without them it is a plain wall that does not attack. It adds little to the board.
In the draft. Only take it if your blue deck already has several scry or surveil sources. Otherwise it is defensive filler late in the pack.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +1.2 win-rate points
Its place in the set
- Rare: rank 50 of 74
- Blue: rank 30 of 41
- Cost 3: rank 44 of 67
- Average pick: 6.3 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy51.8 % · 10,533 games
- 2 copies50.0 % · 358 games
Win rate since the set came out (card in hand)
- First two weeks51.1 % · 2,895 games
- Next two weeks54.4 % · 1,670 games
- After that54.9 % · 521 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Light of Judgment1,561 games · 53.7 % (instead of 50.2% expected)
- Samurai's Katana642 games · 57.0 % (instead of 53.8% expected)
- Call the Mountain Chocobo1,834 games · 55.4 % (instead of 52.2% expected)
Cards it wins less with
- Gaelicat630 games · 48.4 % (instead of 52.7% expected)
- Insomnia, Crown City634 games · 46.5 % (instead of 50.3% expected)
- Monk's Fist626 games · 48.1 % (instead of 51.8% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




