Summon: Fenrir

Uncommon · Enchantment Creature — Saga Wolf

Pick rating

8.0Very goodRank 18 of 294

Observed strength

61.1%Rank 21 of 341 by win rate, card in hand · set average: 56.4%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

One of the very best uncommons of the format (8.0/10).

Why. A three-mana 3/2 that fetches a tapped basic land, puts a counter on your next creature and can draw a card. It is ramp and value, with a body that gets one attack.

Risks. The Saga is sacrificed after chapter III, and it has only two toughness. Chapter III only draws if you control the biggest creature (or tie for it).

In the draft. A very good green uncommon for any green deck. Take it high, especially with creatures to follow next turn.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game61.1 %(set average : 56.4 %)
Card in the opening hand63.9 %(set average : 55.2 %)
Card drawn during the game59.1 %(set average : 57.2 %)

Gap when it is drawn, against the games where it is not : +7.1 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)91.0 %(set average : 62.0 %)

Its place in the set

  • Uncommon: rank 2 of 110
  • Green: rank 4 of 41
  • Cost 3: rank 6 of 67
  • Average pick: 2.6 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

24,449 games58.8 %(all pairs : 57.3 %)
15,043 games57.5 %(all pairs : 57.3 %)
12,329 games57.7 %(all pairs : 57.3 %)
9,588 games57.2 %(all pairs : 57.3 %)
9,156 games56.2 %(all pairs : 57.3 %)
2,818 games55.1 %(all pairs : 57.3 %)
2,102 games55.5 %(all pairs : 57.3 %)
1,615 games54.9 %(all pairs : 57.3 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand59.6 %· 9,566 games
All players, card in hand61.4 %· 38,269 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)60.2 %(set average : 58.6 %)
Games on the draw, so drawing from the first turn (the deck holds the card)54.4 %(set average : 52.9 %)

Win rate by number of copies in the deck

  • 1 copy57.0 % · 70,729 games
  • 2 copies58.9 % · 10,663 games
  • 3 copies62.6 % · 1,190 games

Win rate since the set came out (card in hand)

  • First two weeks61.0 % · 21,542 games
  • Next two weeks61.6 % · 12,705 games
  • After that62.7 % · 4,022 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Where it is played

G/R · 33 %G/U · 32 %

Played in 11% of the decks of the set

Other cards of the same cost and colours

  • Traveling Chocobo

    9. Traveling Chocobo

    8.7
  • Ignis Scientia

    46. Ignis Scientia

    7.0
  • Terra, Magical Adept // Esper Terra

    78. Terra, Magical Adept // Esper Terra

    6.5
  • Exdeath, Void Warlock // Neo Exdeath, Dimension's End

    83. Exdeath, Void Warlock // Neo Exdeath, Dimension's End

    6.4

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.