Buster Sword
Mythic · Artifact — Equipment
8.1Very goodRank 17 of 294
60.8%Rank 23 of 341 by win rate, card in hand · set average: 56.4%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
One of the very best mythics of the format (8.1/10).
Why. A three-mana Equipment that gives +3/+2 for an equip cost of two. Each time the creature deals combat damage to a player, you draw, then may cast a spell from hand for free with mana value up to the damage dealt.
Risks. It has no body: you need a creature, ideally an evasive one. A block or removal in response to equipping costs tempo.
In the draft. A high pick in a deck with evasive creatures. It rewards a deck of light creatures that get through the board.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +6.9 win-rate points
Its place in the set
- Mythic: rank 10 of 20
- Colourless: rank 1 of 44
- Cost 3: rank 5 of 67
- Average pick: 1.1 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate since the set came out (card in hand)
- First two weeks62.6 % · 4,002 games
- Next two weeks59.2 % · 2,563 games
- After that61.8 % · 884 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Aerith Rescue Mission1,509 games · 60.8 % (instead of 56.8% expected)
- Ignis Scientia1,180 games · 60.5 % (instead of 57.4% expected)
- Sazh's Chocobo1,268 games · 61.6 % (instead of 58.6% expected)
- Blitzball Shot963 games · 58.8 % (instead of 55.9% expected)
Cards it wins less with
- Gladiolus Amicitia954 games · 53.1 % (instead of 56.3% expected)
- Baron, Airship Kingdom2,098 games · 54.0 % (instead of 57.2% expected)
- The Emperor of Palamecia // The Lord Master of Hell1,147 games · 55.4 % (instead of 58.6% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




