Choco-Comet

Uncommon · Sorcery

Pick rating

8.0Very goodRank 19 of 294

Observed strength

61.0%Rank 22 of 341 by win rate, card in hand · set average: 56.4%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

One of the very best uncommons of the format (8.0/10).

Why. A sorcery that deals X damage to any target and leaves you a 2/2 Bird creature token that gets +1/+0 until end of turn whenever a land enters under your control. A flexible removal or finisher that scales with the game, with a body attached.

Risks. It costs two more than the damage it deals, plus two red mana. Sorcery speed means no answer mid-combat.

In the draft. A red uncommon to take high in nearly any red deck. It replaces a removal and a body in a single card.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game61.0 %(set average : 56.4 %)
Card in the opening hand57.7 %(set average : 55.2 %)
Card drawn during the game63.2 %(set average : 57.2 %)

Gap when it is drawn, against the games where it is not : +6.9 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)89.0 %(set average : 62.0 %)

Its place in the set

  • Uncommon: rank 3 of 110
  • Red: rank 2 of 42
  • Cost 2: rank 5 of 63
  • Average pick: 3.0 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

33,569 games59.6 %(all pairs : 57.4 %)
15,169 games57.4 %(all pairs : 57.4 %)
14,877 games57.6 %(all pairs : 57.4 %)
9,796 games55.7 %(all pairs : 57.4 %)
3,890 games53.4 %(all pairs : 57.4 %)
2,475 games53.1 %(all pairs : 57.4 %)
1,204 games52.6 %(all pairs : 57.4 %)
898 games57.2 %(all pairs : 57.4 %)

splash

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand60.5 %· 11,162 games
All players, card in hand61.2 %· 40,908 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)60.5 %(set average : 58.6 %)
Games on the draw, so drawing from the first turn (the deck holds the card)54.4 %(set average : 52.9 %)

Win rate by number of copies in the deck

  • 1 copy57.0 % · 72,442 games
  • 2 copies59.4 % · 12,507 games
  • 3 copies62.9 % · 1,389 games
  • 4 copies or more65.9 % · 123 games

Win rate since the set came out (card in hand)

  • First two weeks61.6 % · 21,902 games
  • Next two weeks61.0 % · 14,378 games
  • After that60.1 % · 4,628 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Where it is played

G/R · 38 %R/U · 37 %

Played in 11% of the decks of the set

Other cards of the same cost and colours

  • The Emperor of Palamecia // The Lord Master of Hell

    21. The Emperor of Palamecia // The Lord Master of Hell

    7.8
  • Garland, Knight of Cornelia // Chaos, the Endless

    72. Garland, Knight of Cornelia // Chaos, the Endless

    6.6
  • Prompto Argentum

    79. Prompto Argentum

    6.5
  • Giott, King of the Dwarves

    85. Giott, King of the Dwarves

    6.4

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.