Final Fantasy (FIN)
Crew
The rule
Tap creatures with total power equal to or greater than the number: the Vehicle becomes an artifact creature until end of turn.
In play
Eight cards have Crew, six of them Crew 1: a small token, like a 1/1 Hero, is enough to start them.
The other mechanics of the set
The Crew cards, ranked
Ranked by win rate when the card is in hand (the cards with few games follow, by pick rating).
- 1. The Lunar Whale59.3 %6.6
- 2. Sidequest: Card Collection // Magicked Card59.1 %6.8
- 3. Balamb Garden, SeeD Academy // Balamb Garden, Airborne58.2 %6.6
- 4. The Regalia57.7 %6.3
- 5. Magitek Armor57.1 %6.0
- 6. Cargo Ship54.5 %5.6
- 7. Adventurer's Airship54.0 %5.0
- 8. The Prima Vista52.0 %3.2


