The Echoverse Fulcrum
Mythic · Legendary Artifact
8.0Very goodRank 18 of 280
59.1%Rank 44 of 271 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
One of the very best mythics of the format (8.0/10).
Why. A two mana artifact that improves your hand on entering: draw a card, then discard a card. Later it taps and exiles itself to destroy all creatures for five mana, at sorcery speed.
Risks. The sweeper is slow and hits your own creatures too. In a creature heavy deck it cuts both ways.
In the draft. A good control card, taken in the middle of the pack. Better in a deck with few creatures.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +5.9 win-rate points
Its place in the set
- Mythic: rank 16 of 26
- Colourless: rank 1 of 32
- Cost 2: rank 3 of 82
- Average pick: 1.7 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Winter, Tormented Loner538 games · 61.7 % (instead of 56.1% expected)
- Transformative Commons941 games · 62.5 % (instead of 57.3% expected)
- Null Summoner407 games · 64.4 % (instead of 60.0% expected)
- Mind Meanderer874 games · 60.6 % (instead of 56.8% expected)
Cards it wins less with
- Lyra, Tolarian Archangel428 games · 51.9 % (instead of 59.1% expected)
- Desperate Futurescribe525 games · 52.4 % (instead of 57.5% expected)
- Tomik, Orzhov Lawmage411 games · 52.1 % (instead of 56.5% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




