Blazing Crescendo
Common · Instant
4.6WeakRank 211 of 280
51.8%Rank 227 of 271 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (4.6/10).
Why. A two-mana instant: +3/+1 to a creature, plus you exile the top card of your library and may play it until the end of your next turn. It wins a combat and adds a little value.
Risks. Vulnerable to removal in response, and the exiled card is lost if you can't play it in time. You need a creature that matters.
In the draft. A plain combat trick. It only earns a slot in an aggressive red deck. Late pick.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -0.2 win-rate points
Its place in the set
- Common: rank 43 of 81
- Red: rank 31 of 40
- Cost 2: rank 67 of 82
- Average pick: 11.6 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy52.6 % · 8,588 games
- 2 copies51.7 % · 1,546 games
- 3 copies55.3 % · 159 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Grim Repriser1,869 games · 55.8 % (instead of 50.7% expected)
- Screeching Soulbreaker1,495 games · 54.8 % (instead of 50.5% expected)
- Arni, Renowned Champion694 games · 50.6 % (instead of 46.5% expected)
- Tethermage's Advantage314 games · 53.8 % (instead of 49.8% expected)
Cards it wins less with
- Murmuring Volume722 games · 46.5 % (instead of 53.0% expected)
- Hexhaven Dueling Arena247 games · 44.9 % (instead of 48.0% expected)
- Protege's Awakening851 games · 51.0 % (instead of 53.9% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




