Compel Brutality
Common · Instant
5.6PlayableRank 136 of 280
54.7%Rank 152 of 271 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (5.6/10).
Why. A two-mana instant removal spell: your creature deals damage equal to its power to an opponent's creature or planeswalker. You use it mid-combat without sending your creature into a fight. The second mode uses a planeswalker's loyalty.
Risks. It is only as good as your creature: with no real power on board it does nothing, and a response that kills your creature makes it fizzle.
In the draft. A good pick for green decks with solid creatures, and it pairs with red, white or black. Save it for creatures that matter, not for a small blocker.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +1.1 win-rate points
Its place in the set
- Common: rank 4 of 81
- Green: rank 17 of 37
- Cost 2: rank 45 of 82
- Average pick: 5.8 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy54.8 % · 42,261 games
- 2 copies54.8 % · 13,599 games
- 3 copies54.1 % · 2,141 games
- 4 copies or more53.4 % · 176 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Gardenize168 games · 46.4 % (instead of 41.2% expected)
- Vindictive Triumph521 games · 58.0 % (instead of 53.2% expected)
- Rampart Hunter641 games · 52.3 % (instead of 48.8% expected)
Cards it wins less with
- Arni, Humble Scribe2,025 games · 49.7 % (instead of 54.2% expected)
- The Theorist, Jace Beleren816 games · 56.4 % (instead of 60.3% expected)
- Return to the Light Realms255 games · 44.7 % (instead of 48.6% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




