Fblthp, Impossibly Lost

Uncommon · Legendary Creature — Homunculus

Pick rating

5.6PlayableRank 137 of 280

Observed strength

59.8%Rank 31 of 271 by win rate, card in hand · set average: 56.2%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

It wins more than its rating suggests.

Why this gap?

The pick rating is a prior: it is for choosing a card before there are results. The observed strength comes from real games, and the win rate of a card is stable from one week to the next. The gap often comes from a card that is easy to replace at the pick but very efficient once played, from a good archetype that carries it, or from a flaw of our rating: in a set that already has many games, the results are more reliable than the rating.

Good playable that always makes the cut (5.6/10).

Why. A two-mana 1/1 that draws two cards whenever an opponent is dealt combat damage during your turn. Connect with a single attacker and the value is immediate. Fblthp then goes back into the library, so you can draw him again later.

Risks. You still need damage to go through, and a 1/1 dies to any block. It only works in a deck that attacks, and an opponent who blocks everything shuts it off.

In the draft. A good card for aggressive or tempo blue decks with fliers or evasive attackers. A step below the very best cards, but valuable for the card flow.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game59.8 %(set average : 56.2 %)
Card in the opening hand56.6 %(set average : 54.8 %)
Card drawn during the game61.0 %(set average : 57.0 %)

Gap when it is drawn, against the games where it is not : +6.8 win-rate points

Its place in the set

  • Uncommon: rank 61 of 109
  • Blue: rank 17 of 39
  • Cost 2: rank 46 of 82
  • Average pick: 5.1 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

12,881 games56.8 %(all pairs : 56.3 %)
8,842 games57.8 %(all pairs : 56.3 %)
5,694 games56.4 %(all pairs : 56.3 %)
2,490 games51.6 %(all pairs : 56.3 %)
2,022 games55.4 %(all pairs : 56.3 %)
1,546 games55.8 %(all pairs : 56.3 %)
1,054 games55.4 %(all pairs : 56.3 %)
782 games57.8 %(all pairs : 56.3 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand58.7 %· 2,702 games
All players, card in hand58.3 %· 20,799 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)59.0 %(set average : 57.7 %)
Games on the draw, so drawing from the first turn (the deck holds the card)53.6 %(set average : 53.1 %)

Win rate by number of copies in the deck

  • 1 copy56.5 % · 33,702 games
  • 2 copies54.9 % · 4,212 games
  • 3 copies57.0 % · 165 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Avatar of Burgeoning Echoes

    5. Avatar of Burgeoning Echoes

    8.9
  • Proctor of Potential

    31. Proctor of Potential

    7.4
  • Proft, Consulting Detective

    69. Proft, Consulting Detective

    6.6
  • Fatehold Charm

    79. Fatehold Charm

    6.4

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.