Fblthp, Knows the Way
Uncommon · Legendary Creature — Homunculus Scout
6.8GoodRank 57 of 280
57.7%Rank 64 of 271 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid uncommon of the format (6.8/10).
Why. For X plus two green mana it searches for up to X basic lands with different names and puts them into your hand. Its power equals the number of basic land types among lands you control, so with two types in play it is a 2/2 and with three a 3/2.
Risks. Two toughness is fragile, and it only counts lands in play. Paying X does not make it bigger right away; the lands it finds go to your hand.
In the draft. A good green uncommon for decks that fix their mana. It is especially good in decks with three or more colors, where mana matters.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +4.2 win-rate points
Its place in the set
- Uncommon: rank 6 of 109
- Green: rank 9 of 37
- Cost 2: rank 18 of 82
- Average pick: 4.6 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy55.5 % · 32,879 games
- 2 copies57.5 % · 4,720 games
- 3 copies59.8 % · 229 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Dark Matter Manipulator624 games · 61.1 % (instead of 56.0% expected)
- Rampart Hunter420 games · 54.8 % (instead of 49.8% expected)
- Draconic Visitor1,722 games · 57.0 % (instead of 53.7% expected)
- Terminal Criticism158 games · 55.1 % (instead of 51.7% expected)
Cards it wins less with
- Bloodline Recollector // Ancestral Craving199 games · 44.2 % (instead of 53.1% expected)
- Hexhaven Dueling Arena250 games · 44.4 % (instead of 51.2% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




