Hallway Heckler // Vicious Verse
Common · Creature — Elemental Sorcerer // Sorcery
4.1WeakRank 239 of 280
52.2%Rank 218 of 271 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A good playable, but is sometimes cut (4.1/10).
Why. A 2/3 for three that enters prepared. It can cast its second half (one black or red mana) for 1 damage to an opponent. It can also tap and discard a card to draw a card, a small filter that gets rid of extra lands.
Risks. Little pressure and little impact on the board. Tapping to filter costs you a blocker, and the effect does not replace a real threat.
In the draft. Red filler, mostly black-red, when you are short on three-drops. Take it late.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -0.8 win-rate points
Its place in the set
- Common: rank 62 of 81
- Red: rank 37 of 40
- Cost 3: rank 63 of 73
- Average pick: 10.2 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy54.0 % · 18,820 games
- 2 copies52.3 % · 3,521 games
- 3 copies53.7 % · 434 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Rampart Hunter610 games · 52.6 % (instead of 47.8% expected)
- Gideon the Oathless1,337 games · 58.6 % (instead of 55.1% expected)
- Hungering Puppetbeast866 games · 58.9 % (instead of 55.5% expected)
- Darklight Phoenix517 games · 55.1 % (instead of 51.8% expected)
Cards it wins less with
- Vraska, Soul of Stone441 games · 46.0 % (instead of 50.8% expected)
- The Echoverse Fulcrum421 games · 51.1 % (instead of 55.4% expected)
- Overwrite the Multiverse432 games · 53.5 % (instead of 57.6% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




