Theorix Metamage // Omit Variables

Common · Creature — Shade Wizard // Sorcery

Pick rating

4.2WeakRank 238 of 280

Observed strength

54.3%Rank 166 of 271 by win rate, card in hand · set average: 56.2%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

It wins more than its rating suggests.

Why this gap?

The pick rating is a prior: it is for choosing a card before there are results. The observed strength comes from real games, and the win rate of a card is stable from one week to the next. The gap often comes from a card that is easy to replace at the pick but very efficient once played, from a good archetype that carries it, or from a flaw of our rating: in a set that already has many games, the results are more reliable than the rating.

A good playable, but is sometimes cut (4.2/10).

Why. A 2/3 for three that enters prepared. The second half costs a single blue or black mana and puts the top three cards of your library into your graveyard, which helps reach Threshold: the creature then gets +1/+0 and flying.

Risks. The spell does nothing but fill the graveyard, and it brings you closer to the end of your library in a long game. Before Threshold it is an ordinary body.

In the draft. A reasonable filler in a blue-black deck that cares about the graveyard. In other decks it is just a three-mana creature.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game54.3 %(set average : 56.2 %)
Card in the opening hand51.2 %(set average : 54.8 %)
Card drawn during the game56.0 %(set average : 57.0 %)

Gap when it is drawn, against the games where it is not : +1.2 win-rate points

Its place in the set

  • Common: rank 61 of 81
  • Multicolour: rank 49 of 54
  • Cost 3: rank 62 of 73
  • Average pick: 9.3 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

17,972 games54.8 %(all pairs : 54.5 %)
3,716 games55.4 %(all pairs : 54.5 %)

splash

2,152 games54.9 %(all pairs : 54.5 %)
1,892 games54.2 %(all pairs : 54.5 %)

splash

1,651 games55.4 %(all pairs : 54.5 %)

splash

1,396 games54.1 %(all pairs : 54.5 %)

splash

1,316 games52.8 %(all pairs : 54.5 %)
1,114 games50.8 %(all pairs : 54.5 %)

splash

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand54.9 %· 2,523 games
All players, card in hand55.0 %· 19,632 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)56.6 %(set average : 57.7 %)
Games on the draw, so drawing from the first turn (the deck holds the card)52.4 %(set average : 53.1 %)

Win rate by number of copies in the deck

  • 1 copy54.8 % · 23,696 games
  • 2 copies53.5 % · 8,480 games
  • 3 copies54.4 % · 1,646 games
  • 4 copies or more54.9 % · 335 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Ingris Stingerquill

    4. Ingris Stingerquill

    9.0
  • Lyra, Tolarian Archangel

    8. Lyra, Tolarian Archangel

    8.7
  • Chandra, Chill of Compliance

    15. Chandra, Chill of Compliance

    8.2
  • Seasoned Cryomancer

    16. Seasoned Cryomancer

    8.1

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.