Bloombrute
Uncommon · Creature — Plant Elemental
6.6GoodRank 63 of 280
57.6%Rank 67 of 271 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid uncommon of the format (6.6/10).
Why. A 4/4 for four that draws a card the first time you gain life each turn. For six mana it gives trample and lifelink to a creature, a good way to trigger it, along with Lifegain cards.
Risks. It needs green and white, and without lifegain it is a 4/4 with nothing else. The six-mana ability is expensive and lasts a single turn.
In the draft. A good four-drop for green-white, worth taking fairly high. Look for lifegain sources alongside it so that it draws regularly.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +4.8 win-rate points
Its place in the set
- Uncommon: rank 8 of 109
- Multicolour: rank 18 of 54
- Cost 4: rank 9 of 37
- Average pick: 4.7 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy54.7 % · 16,077 games
- 2 copies57.0 % · 4,891 games
- 3 copies55.7 % · 530 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Return to the Light Realms225 games · 54.2 % (instead of 49.2% expected)
- Roiling Canopy311 games · 55.6 % (instead of 50.8% expected)
- Hexhaven Dueling Arena449 games · 55.2 % (instead of 50.8% expected)
- Hall of Echoes511 games · 57.9 % (instead of 53.5% expected)
Cards it wins less with
- Avatar of Burgeoning Echoes384 games · 52.1 % (instead of 56.3% expected)
- Transformative Commons1,601 games · 52.2 % (instead of 55.5% expected)
- Solitary Cell284 games · 47.2 % (instead of 50.3% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




