Bloombrute

Uncommon · Creature — Plant Elemental

Pick rating

6.6GoodRank 63 of 280

Observed strength

57.6%Rank 67 of 271 by win rate, card in hand · set average: 56.2%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A solid uncommon of the format (6.6/10).

Why. A 4/4 for four that draws a card the first time you gain life each turn. For six mana it gives trample and lifelink to a creature, a good way to trigger it, along with Lifegain cards.

Risks. It needs green and white, and without lifegain it is a 4/4 with nothing else. The six-mana ability is expensive and lasts a single turn.

In the draft. A good four-drop for green-white, worth taking fairly high. Look for lifegain sources alongside it so that it draws regularly.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game57.6 %(set average : 56.2 %)
Card in the opening hand55.8 %(set average : 54.8 %)
Card drawn during the game58.6 %(set average : 57.0 %)

Gap when it is drawn, against the games where it is not : +4.8 win-rate points

Its place in the set

  • Uncommon: rank 8 of 109
  • Multicolour: rank 18 of 54
  • Cost 4: rank 9 of 37
  • Average pick: 4.7 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

13,599 games55.8 %(all pairs : 55.3 %)
1,918 games56.4 %(all pairs : 55.3 %)
1,704 games52.4 %(all pairs : 55.3 %)
1,184 games52.6 %(all pairs : 55.3 %)
569 games57.3 %(all pairs : 55.3 %)

splash

566 games52.8 %(all pairs : 55.3 %)

splash

512 games51.6 %(all pairs : 55.3 %)

splash

490 games56.9 %(all pairs : 55.3 %)

splash

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand60.0 %· 1,341 games
All players, card in hand57.8 %· 11,020 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)56.6 %(set average : 57.7 %)
Games on the draw, so drawing from the first turn (the deck holds the card)54.0 %(set average : 53.1 %)

Win rate by number of copies in the deck

  • 1 copy54.7 % · 16,077 games
  • 2 copies57.0 % · 4,891 games
  • 3 copies55.7 % · 530 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Denzilore Fatehold

    3. Denzilore Fatehold

    9.1
  • Aerid Konstrari

    12. Aerid Konstrari

    8.4
  • Desperate Futurescribe

    65. Desperate Futurescribe

    6.6
  • Warrior's Blades

    72. Warrior's Blades

    6.6

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.