Emergency Phytomedic // Seed Suture
Common · Creature — Dryad Cleric // Sorcery
5.0PlayableRank 180 of 280
54.3%Rank 165 of 271 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (5.0/10).
Why. A one-mana hybrid green-white 1/1 that enters prepared, so you can cast Seed Suture: a +1/+1 counter on target creature and 1 life. Two effects in one card, a small bonus in value.
Risks. The body is tiny, and Seed Suture is only good if there is a creature worth pumping. It does little for the board.
In the draft. A late pick for a green-white counters or lifegain deck. Do not take it over quality creatures.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +1.5 win-rate points
Its place in the set
- Common: rank 23 of 81
- Multicolour: rank 41 of 54
- Cost 1: rank 15 of 22
- Average pick: 7.9 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy53.5 % · 24,690 games
- 2 copies55.0 % · 7,060 games
- 3 copies55.7 % · 960 games
- 4 copies or more50.4 % · 135 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Perfected Theory419 games · 55.8 % (instead of 50.8% expected)
- Roiling Canopy468 games · 53.6 % (instead of 49.4% expected)
- Hall of Echoes923 games · 55.7 % (instead of 52.1% expected)
- Craterclaw Colossus314 games · 57.0 % (instead of 53.6% expected)
Cards it wins less with
- Ajani Unrelenting524 games · 55.9 % (instead of 61.8% expected)
- Rockfall Vale926 games · 49.8 % (instead of 53.5% expected)
- Eye of Jace662 games · 45.5 % (instead of 49.2% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




