Jiang Yanggu, Never Alone
Uncommon · Legendary Creature — Human Druid
5.6PlayableRank 140 of 280
55.4%Rank 137 of 271 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (5.6/10).
Why. For four mana you get two bodies: Jiang Yanggu as a 2/2 and Mowu, a legendary 3/3 green Dog creature token. At your end step, all your tokens untap, so Mowu attacks and then blocks, like your other tokens.
Risks. The 2/2 is an easy target and the real value is Mowu: removal on the token or a bad trade leaves you with a weak body. It does nothing extra without other tokens.
In the draft. A good green uncommon, very solid in red-green, white-green or black-green decks. Take it fairly high among green mid-curve creatures.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +2.6 win-rate points
Its place in the set
- Uncommon: rank 64 of 109
- Green: rank 19 of 37
- Cost 4: rank 20 of 37
- Average pick: 5.1 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy54.7 % · 27,626 games
- 2 copies54.8 % · 2,874 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Flourishing Grapple237 games · 50.6 % (instead of 45.3% expected)
- Garruk, Veiled Butcher551 games · 63.2 % (instead of 58.7% expected)
- Hexhaven Dueling Arena310 games · 54.5 % (instead of 50.1% expected)
- Way of the Deathbringer617 games · 54.9 % (instead of 50.6% expected)
Cards it wins less with
- Germinate Recruits154 games · 42.9 % (instead of 49.0% expected)
- Thalia, the Survivor1,440 games · 50.8 % (instead of 53.7% expected)
- Karn, Gilded Guardian157 games · 47.8 % (instead of 50.6% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




