Last Gasp
Common · Instant
6.0PlayableRank 102 of 280
57.0%Rank 83 of 271 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (6.0/10).
Why. Efficient two-mana removal at instant speed. It kills most small and medium creatures, and it doubles as a combat trick when the opponent blocks or attacks.
Risks. -3/-3 does nothing against the big creatures, and the effect only lasts until end of turn, so an opponent responding with a pump spell can sometimes dodge it.
In the draft. Cheap removal you take happily in black at a fair pick. Blue-black and black-green use it best; try to end up with several.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +3.4 win-rate points
Its place in the set
- Common: rank 1 of 81
- Black: rank 13 of 39
- Cost 2: rank 33 of 82
- Average pick: 4.5 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy55.7 % · 49,238 games
- 2 copies56.1 % · 15,746 games
- 3 copies57.4 % · 2,495 games
- 4 copies or more56.5 % · 271 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Enlightened Confidant611 games · 60.1 % (instead of 56.0% expected)
- Roiling Canopy230 games · 54.8 % (instead of 51.3% expected)
- Cruel Calculations374 games · 52.4 % (instead of 49.7% expected)
- Terminal Criticism708 games · 54.4 % (instead of 51.8% expected)
Cards it wins less with
- Arni, Renowned Champion439 games · 43.7 % (instead of 49.9% expected)
- Artifist Acumen629 games · 45.9 % (instead of 51.4% expected)
- Return to the Light Realms222 games · 44.6 % (instead of 49.7% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




