Last Gasp

Common · Instant

Pick rating

6.0PlayableRank 102 of 280

Observed strength

57.0%Rank 83 of 271 by win rate, card in hand · set average: 56.2%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

Good playable that always makes the cut (6.0/10).

Why. Efficient two-mana removal at instant speed. It kills most small and medium creatures, and it doubles as a combat trick when the opponent blocks or attacks.

Risks. -3/-3 does nothing against the big creatures, and the effect only lasts until end of turn, so an opponent responding with a pump spell can sometimes dodge it.

In the draft. Cheap removal you take happily in black at a fair pick. Blue-black and black-green use it best; try to end up with several.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game57.0 %(set average : 56.2 %)
Card in the opening hand55.9 %(set average : 54.8 %)
Card drawn during the game57.6 %(set average : 57.0 %)

Gap when it is drawn, against the games where it is not : +3.4 win-rate points

Its place in the set

  • Common: rank 1 of 81
  • Black: rank 13 of 39
  • Cost 2: rank 33 of 82
  • Average pick: 4.5 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

22,334 games57.0 %(all pairs : 55.9 %)
11,501 games56.6 %(all pairs : 55.9 %)
9,637 games54.6 %(all pairs : 55.9 %)
5,794 games53.7 %(all pairs : 55.9 %)
4,716 games56.9 %(all pairs : 55.9 %)
3,134 games56.3 %(all pairs : 55.9 %)
2,742 games55.1 %(all pairs : 55.9 %)
2,624 games55.2 %(all pairs : 55.9 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand58.3 %· 4,537 games
All players, card in hand57.6 %· 37,389 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)57.2 %(set average : 57.7 %)
Games on the draw, so drawing from the first turn (the deck holds the card)54.5 %(set average : 53.1 %)

Win rate by number of copies in the deck

  • 1 copy55.7 % · 49,238 games
  • 2 copies56.1 % · 15,746 games
  • 3 copies57.4 % · 2,495 games
  • 4 copies or more56.5 % · 271 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Vraska's Final Mercy

    41. Vraska's Final Mercy

    7.2
  • Liliana the Repentant

    42. Liliana the Repentant

    7.1
  • Stingerquill Charm

    48. Stingerquill Charm

    7.0
  • Stinging Vitriol

    60. Stinging Vitriol

    6.8

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.