Proft, Sinister Mastermind

Uncommon · Legendary Creature — Human Rogue

Pick rating

5.7PlayableRank 131 of 280

Observed strength

54.7%Rank 154 of 271 by win rate, card in hand · set average: 56.2%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

Good playable that always makes the cut (5.7/10).

Why. A three-mana 5/5 with menace: very powerful, but Threshold stops you casting it without seven cards in your graveyard. It can also be discarded to give a creature -3/-1.

Risks. Seven graveyard cards arrive late, and until then the card sits in hand. You have to build the deck to get there.

In the draft. Good in a black deck that fills its graveyard, such as blue-black. In other decks the discard option at least makes it a small removal.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game54.7 %(set average : 56.2 %)
Card in the opening hand51.5 %(set average : 54.8 %)
Card drawn during the game56.5 %(set average : 57.0 %)

Gap when it is drawn, against the games where it is not : +1.9 win-rate points

Its place in the set

  • Uncommon: rank 59 of 109
  • Black: rank 19 of 39
  • Cost 3: rank 31 of 73
  • Average pick: 6.9 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

10,121 games55.1 %(all pairs : 54.3 %)
5,560 games55.6 %(all pairs : 54.3 %)
3,475 games53.1 %(all pairs : 54.3 %)
2,178 games51.9 %(all pairs : 54.3 %)
1,497 games55.4 %(all pairs : 54.3 %)
811 games49.8 %(all pairs : 54.3 %)
662 games53.9 %(all pairs : 54.3 %)
654 games54.3 %(all pairs : 54.3 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand57.4 %· 1,384 games
All players, card in hand55.9 %· 12,440 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)55.9 %(set average : 57.7 %)
Games on the draw, so drawing from the first turn (the deck holds the card)52.7 %(set average : 53.1 %)

Win rate by number of copies in the deck

  • 1 copy54.2 % · 23,444 games
  • 2 copies55.1 % · 2,480 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Ingris Stingerquill

    4. Ingris Stingerquill

    9.0
  • Vraska, the Cutting Glare

    22. Vraska, the Cutting Glare

    7.7
  • Vindictive Triumph

    34. Vindictive Triumph

    7.4
  • Gideon the Oathless

    58. Gideon the Oathless

    6.8

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.