Mind Meanderer
Uncommon · Creature — Bird Fish Illusion
6.0PlayableRank 105 of 280
57.5%Rank 68 of 271 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (6.0/10).
Why. A 4/4 flyer that fights an opposing creature when it enters, two cards in one. It also has vigilance as long as you control a Jace planeswalker.
Risks. Six mana including two blue and one green, so it's heavy and needs both colours. The fight doesn't always kill the target and can damage the 4/4; if the opponent has no creature, it's just a 4/4 flyer.
In the draft. A good top-end for a blue-green deck, taken at a middling pick. One or two copies of this kind of card are enough. It has also done well in blue-black-green.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +5.7 win-rate points
Its place in the set
- Uncommon: rank 37 of 109
- Multicolour: rank 33 of 54
- Cost 6: rank 5 of 11
- Average pick: 6.1 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy55.0 % · 21,049 games
- 2 copies55.7 % · 5,961 games
- 3 copies56.4 % · 629 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- The Echoverse Fulcrum874 games · 60.6 % (instead of 56.8% expected)
- Proft, Sinister Mastermind1,624 games · 57.4 % (instead of 54.0% expected)
- Solve for Disappointment920 games · 55.9 % (instead of 52.6% expected)
- Gideon the Oathless954 games · 59.0 % (instead of 56.6% expected)
Cards it wins less with
- Puppet Crafting190 games · 45.8 % (instead of 51.6% expected)
- Hunter's Axe496 games · 47.4 % (instead of 52.1% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




