Shipwreck Marsh
Rare · Land
6.6GoodRank 71 of 280
57.8%Rank 60 of 271 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A very good rare of the format (6.6/10).
Why. A blue-black fixing land that enters untapped when you control at least two other lands. It smooths the mana of a blue-black deck at almost no cost.
Risks. It enters tapped early in the game. It does nothing outside those two colours.
In the draft. A fine late pick for a blue-black deck or a splash of either colour. Playables come first.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +3.0 win-rate points
Its place in the set
- Rare: rank 41 of 64
- Colourless: rank 7 of 32
- Cost 0: rank 6 of 20
- Average pick: 5.7 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy57.4 % · 12,159 games
- 2 copies53.8 % · 485 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Darklight Phoenix224 games · 59.8 % (instead of 55.4% expected)
- The Theorist, Jace Beleren618 games · 66.2 % (instead of 62.8% expected)
- Traxos, Academy Guardian1,989 games · 60.3 % (instead of 57.0% expected)
- Chandra, Chill of Compliance545 games · 61.7 % (instead of 59.2% expected)
Cards it wins less with
- Screeching Soulbreaker1,366 games · 51.7 % (instead of 55.3% expected)
- Desperate Futurescribe1,122 games · 54.7 % (instead of 57.7% expected)
- Haunted Ridge490 games · 54.7 % (instead of 57.5% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




