Theorist's Sanctum
Rare · Land — Island
7.8Very goodRank 20 of 280
57.8%Rank 62 of 271 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
One of the very best rares of the format (7.8/10).
Why. An Island that enters untapped if you behold a Jace (in hand or under your control), otherwise tapped. Its three mana ability does Empower Jace 2, an end game utility.
Risks. It often enters tapped if you have no Jace to behold, though a Jace token counts. Without Jace cards or Empower Jace it is an ordinary Island.
In the draft. Play it in a blue deck with Jace cards. A mid-pack pick: a utility land, not a power card.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +4.0 win-rate points
Its place in the set
- Rare: rank 3 of 64
- Colourless: rank 2 of 32
- Cost 0: rank 1 of 20
- Average pick: 3.0 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy56.5 % · 16,485 games
- 2 copies59.4 % · 443 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Rise of the Deathbringer749 games · 59.4 % (instead of 55.9% expected)
- Samut, Tyrant of Naktamun219 games · 53.9 % (instead of 50.3% expected)
- Loot, the Anomaly217 games · 54.8 % (instead of 51.7% expected)
- Avatar of Burgeoning Echoes517 games · 60.7 % (instead of 57.6% expected)
Cards it wins less with
- Living Library471 games · 52.0 % (instead of 55.4% expected)
- Dark Matter Manipulator554 games · 53.6 % (instead of 56.9% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




