Traxos, Academy Guardian
Uncommon · Legendary Artifact Creature — Dragon Construct
5.6PlayableRank 144 of 280
55.9%Rank 120 of 271 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (5.6/10).
Why. A four-mana 1/5 with flying, vigilance and Prowess that costs two less if you already cast a noncreature spell this turn. It attacks in the air without leaving your defense and holds the ground well.
Risks. Its power is low: it deals little damage without noncreature spells to trigger Prowess. Removal kills it like anything else, and its role is mostly defensive.
In the draft. A good uncommon for blue decks with plenty of instants and sorceries. A middling pick: the more spell-based your deck, the higher it climbs.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +2.7 win-rate points
Its place in the set
- Uncommon: rank 67 of 109
- Blue: rank 19 of 39
- Cost 4: rank 21 of 37
- Average pick: 5.7 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy55.3 % · 26,422 games
- 2 copies53.7 % · 2,611 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Bloodline Recollector // Ancestral Craving256 games · 57.0 % (instead of 52.5% expected)
- Fateshaper Aspirant1,467 games · 56.4 % (instead of 52.7% expected)
- Shipwreck Marsh1,989 games · 60.3 % (instead of 57.0% expected)
Cards it wins less with
- Charge the Sanctum525 games · 42.1 % (instead of 50.5% expected)
- Master of Barbs422 games · 47.9 % (instead of 53.7% expected)
- Liliana the Faultless619 games · 50.2 % (instead of 55.9% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




