Tinybones, Pocket Nuisance
Uncommon · Legendary Creature — Skeleton Rogue
5.8PlayableRank 126 of 280
55.5%Rank 132 of 271 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (5.8/10).
Why. A three-mana 2/1: the opponent discards a card on entry, and it deals 1 damage to the opponent each time a player discards. Immediate value and a little pressure.
Risks. A small fragile body, and the discard damage rarely triggers without another source. The discard is weaker if the opponent's hand is empty.
In the draft. A good mid-curve card for a black deck, taken at a middling pick. It plays in blue-black, black-red and black-green.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +3.5 win-rate points
Its place in the set
- Uncommon: rank 54 of 109
- Black: rank 17 of 39
- Cost 3: rank 28 of 73
- Average pick: 6.6 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy54.4 % · 20,966 games
- 2 copies52.9 % · 2,123 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Emrakul, the Exigent Doom224 games · 56.7 % (instead of 51.7% expected)
- Blazing Crescendo741 games · 55.1 % (instead of 51.3% expected)
- Gallia, the Merrymaker1,041 games · 55.5 % (instead of 52.1% expected)
- Command the Stage1,710 games · 54.0 % (instead of 50.8% expected)
Cards it wins less with
- Yargle, Glutton of Urborg159 games · 37.7 % (instead of 44.8% expected)
- Seasoned Cryomancer515 games · 52.0 % (instead of 55.7% expected)
- Theorist's Proxy889 games · 52.4 % (instead of 55.2% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




