Theorist's Proxy

Rare · Creature — Illusion

Pick rating

6.2GoodRank 95 of 280

Observed strength

57.4%Rank 72 of 271 by win rate, card in hand · set average: 56.2%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

Good playable that always makes the cut (6.2/10).

Why. A two-mana 0/3 with flash that Empowers Jace 3: the Jace token can then draw a card with its minus three. It blocks well and nearly replaces itself.

Risks. It does not attack and depends on the Jace token for its value. The sacrifice to make a spell uncounterable is rarely useful.

In the draft. A good blue two-drop to take fairly high. Good in any blue deck.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game57.4 %(set average : 56.2 %)
Card in the opening hand56.6 %(set average : 54.8 %)
Card drawn during the game57.9 %(set average : 57.0 %)

Gap when it is drawn, against the games where it is not : +3.9 win-rate points

Its place in the set

  • Rare: rank 46 of 64
  • Blue: rank 11 of 39
  • Cost 2: rank 30 of 82
  • Average pick: 3.4 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

4,426 games57.5 %(all pairs : 56.4 %)
3,356 games57.7 %(all pairs : 56.4 %)
2,089 games58.0 %(all pairs : 56.4 %)
1,229 games52.6 %(all pairs : 56.4 %)
676 games56.1 %(all pairs : 56.4 %)
635 games54.3 %(all pairs : 56.4 %)
416 games54.1 %(all pairs : 56.4 %)
415 games52.0 %(all pairs : 56.4 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand58.1 %· 871 games
All players, card in hand58.0 %· 7,338 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)58.8 %(set average : 57.7 %)
Games on the draw, so drawing from the first turn (the deck holds the card)54.0 %(set average : 53.1 %)

Win rate by number of copies in the deck

  • 1 copy56.3 % · 13,862 games
  • 2 copies57.9 % · 475 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Avatar of Burgeoning Echoes

    5. Avatar of Burgeoning Echoes

    8.9
  • Proctor of Potential

    31. Proctor of Potential

    7.4
  • Proft, Consulting Detective

    69. Proft, Consulting Detective

    6.6
  • Fatehold Charm

    79. Fatehold Charm

    6.4

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.