Unsummon

Common · Instant

Pick rating

5.2PlayableRank 172 of 280

Observed strength

57.5%Rank 69 of 271 by win rate, card in hand · set average: 56.2%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

It wins more than its rating suggests.

Why this gap?

The pick rating is a prior: it is for choosing a card before there are results. The observed strength comes from real games, and the win rate of a card is stable from one week to the next. The gap often comes from a card that is easy to replace at the pick but very efficient once played, from a good archetype that carries it, or from a flaw of our rating: in a set that already has many games, the results are more reliable than the rating.

A solid playable that rarely gets cut (5.2/10).

Why. A one-mana instant that returns a creature to its owner's hand. It buys tempo, saves your own creature from removal, or wrecks a combat, and the low cost lets you pair it with another spell in the same turn.

Risks. It answers nothing for good: the creature comes back and the opponent only lost mana. Against a cheap creature it is a poor trade.

In the draft. A mid-pack pick for a blue tempo deck, best in an aggressive build that wants to push damage. Skip it in a controlling deck without a plan.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game57.5 %(set average : 56.2 %)
Card in the opening hand53.8 %(set average : 54.8 %)
Card drawn during the game59.4 %(set average : 57.0 %)

Gap when it is drawn, against the games where it is not : +3.5 win-rate points

Its place in the set

  • Common: rank 22 of 81
  • Blue: rank 24 of 39
  • Cost 1: rank 14 of 22
  • Average pick: 6.9 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

19,612 games57.0 %(all pairs : 56.3 %)
17,096 games58.1 %(all pairs : 56.3 %)
12,877 games56.3 %(all pairs : 56.3 %)
5,842 games53.7 %(all pairs : 56.3 %)
3,571 games55.1 %(all pairs : 56.3 %)
2,482 games54.8 %(all pairs : 56.3 %)
2,182 games55.1 %(all pairs : 56.3 %)
2,124 games55.7 %(all pairs : 56.3 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand57.5 %· 5,247 games
All players, card in hand58.0 %· 39,461 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)59.1 %(set average : 57.7 %)
Games on the draw, so drawing from the first turn (the deck holds the card)53.5 %(set average : 53.1 %)

Win rate by number of copies in the deck

  • 1 copy56.5 % · 54,503 games
  • 2 copies55.6 % · 14,016 games
  • 3 copies56.5 % · 1,705 games
  • 4 copies or more64.4 % · 146 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Diviner of Victory // Unwind History

    24. Diviner of Victory // Unwind History

    7.6
  • Yuriko, Hope from the Shadows

    146. Yuriko, Hope from the Shadows

    5.6
  • Perfected Theory

    268. Perfected Theory

    2.0

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.