Vigorbloom Vanguard // Seed Suture

Uncommon · Creature — Troll Druid // Sorcery

Pick rating

5.2PlayableRank 173 of 280

Observed strength

56.5%Rank 97 of 271 by win rate, card in hand · set average: 56.2%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

It wins more than its rating suggests.

Why this gap?

The pick rating is a prior: it is for choosing a card before there are results. The observed strength comes from real games, and the win rate of a card is stable from one week to the next. The gap often comes from a card that is easy to replace at the pick but very efficient once played, from a good archetype that carries it, or from a flaw of our rating: in a set that already has many games, the results are more reliable than the rating.

A solid playable that rarely gets cut (5.2/10).

Why. A two-mana hybrid green-white 2/2 that enters prepared, so you can cast Seed Suture: a +1/+1 counter on target creature and 1 life. Creatures you control with a +1/+1 counter have vigilance, so they attack and still defend. Plenty of value for two mana.

Risks. The 2/2 body is fragile, and vigilance only matters if your creatures carry counters. Without other counter sources it is a fair body plus a small spell.

In the draft. A good mid-pack pick for a green-white counters deck. Seed Suture only gets cast once, so save it for a useful moment.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game56.5 %(set average : 56.2 %)
Card in the opening hand57.1 %(set average : 54.8 %)
Card drawn during the game56.0 %(set average : 57.0 %)

Gap when it is drawn, against the games where it is not : +2.9 win-rate points

Its place in the set

  • Uncommon: rank 79 of 109
  • Multicolour: rank 40 of 54
  • Cost 2: rank 53 of 82
  • Average pick: 4.5 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

8,973 games55.3 %(all pairs : 55.5 %)
4,227 games58.6 %(all pairs : 55.5 %)

splash

3,289 games56.0 %(all pairs : 55.5 %)

splash

2,164 games56.8 %(all pairs : 55.5 %)

splash

2,068 games57.3 %(all pairs : 55.5 %)

splash

2,055 games54.4 %(all pairs : 55.5 %)

splash

1,048 games53.6 %(all pairs : 55.5 %)
931 games50.9 %(all pairs : 55.5 %)

splash

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand56.7 %· 1,559 games
All players, card in hand57.1 %· 13,875 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)57.9 %(set average : 57.7 %)
Games on the draw, so drawing from the first turn (the deck holds the card)53.1 %(set average : 53.1 %)

Win rate by number of copies in the deck

  • 1 copy55.4 % · 24,822 games
  • 2 copies55.8 % · 3,644 games
  • 3 copies58.3 % · 324 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Avatar of Burgeoning Echoes

    5. Avatar of Burgeoning Echoes

    8.9
  • Enlightened Confidant

    25. Enlightened Confidant

    7.6
  • Proctor of Potential

    31. Proctor of Potential

    7.4
  • Tarmogoyf

    39. Tarmogoyf

    7.2

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.