Void Extrapolator // Omit Variables
Common · Creature — Aetherborn Warlock // Sorcery
5.0PlayableRank 190 of 280
55.6%Rank 131 of 271 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (5.0/10).
Why. A two-mana 2/2 that enters prepared: Omit Variables, for one blue-black hybrid mana, mills three cards. With seven or more cards in your graveyard the creature is a 3/3 (Threshold), which makes it a good two-drop in a deck that fills its graveyard.
Risks. Omit Variables mills three cards without drawing anything. With no other graveyard filling, Threshold comes late, and the creature stays a small body.
In the draft. A good common for a blue-black or black-green deck with graveyard effects. Take it among black two-drops, ahead of vanilla bodies.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +1.0 win-rate points
Its place in the set
- Common: rank 31 of 81
- Black: rank 26 of 39
- Cost 2: rank 60 of 82
- Average pick: 9.8 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy56.2 % · 21,929 games
- 2 copies55.3 % · 8,832 games
- 3 copies55.9 % · 1,706 games
- 4 copies or more59.7 % · 392 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Command the Stage742 games · 57.8 % (instead of 52.6% expected)
- Eardrum Rattler575 games · 55.7 % (instead of 53.1% expected)
Cards it wins less with
- Samut, Tyrant of Naktamun240 games · 42.5 % (instead of 49.7% expected)
- Perfected Theory528 games · 47.9 % (instead of 52.9% expected)
- Hexhaven Battalion1,992 games · 53.4 % (instead of 56.8% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




