Way of the Necromancer
Uncommon · Legendary Enchantment
2.0WeakRank 273 of 280
44.1%Rank 271 of 271 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Not good filler and often gets cut (2.0/10).
Why. Two mana: empower Jace 2 gives you a Jace with two loyalty counters, and each of your creatures that dies puts a counter on every planeswalker you control. The Jace can surveil once or twice, and that is about it.
Risks. Only two counters: it cannot reach the drawing ability unless creatures die first. It does nothing for the board and slows your early turns.
In the draft. Frankly weak. Let it go by, except as the last card of a control deck that sees many of its creatures die.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -4.1 win-rate points
Its place in the set
- Uncommon: rank 106 of 109
- Black: rank 38 of 39
- Cost 2: rank 82 of 82
- Average pick: 10.7 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy48.5 % · 2,942 games
- 2 copies40.0 % · 155 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Tomik, Orzhov Lawmage245 games · 54.7 % (instead of 47.4% expected)
- Jace's Machinations177 games · 54.8 % (instead of 48.8% expected)
- Koth of the Homestead183 games · 52.5 % (instead of 46.6% expected)
- Vraska, the Cutting Glare178 games · 56.7 % (instead of 51.1% expected)
Cards it wins less with
- Heartstring Puller187 games · 41.2 % (instead of 47.6% expected)
- Divining Duelist204 games · 42.2 % (instead of 46.7% expected)
- Your Fate Ends Here261 games · 44.4 % (instead of 48.5% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




