Nighthowl Pursuer
Uncommon · Creature — Wolf
7.0GoodRank 35 of 188
59.0%Rank 31 of 179 by win rate, card in hand · set average: 56.5%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid uncommon of the format (7.0/10).
Why. A one-mana 1/1 with menace that becomes a 3/3 when attacking as soon as you control a creature with power 4 or greater. With a big creature alongside, it is a nearly unblockable attacker that hits hard from the turn after you play it.
Risks. Without a creature of power 4 or greater it stays a 1/1 that has no impact after the first turns. Its 1 toughness makes it fragile to any removal, and it is poor late if you lack big creatures.
In the draft. A small player for a black-green or black-red deck with creatures of power 4 or greater. Interesting mid-pack, but do not take it before you know your deck will be able to turn it on.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +1.8 win-rate points
Its place in the set
- Uncommon: rank 9 of 55
- Black: rank 6 of 27
- Cost 1: rank 1 of 12
- Average pick: 4.3 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy57.4 % · 39,023 games
- 2 copies58.9 % · 10,004 games
- 3 copies61.6 % · 1,540 games
- 4 copies or more67.3 % · 211 games
Win rate since the set came out (card in hand)
- First two weeks59.5 % · 16,230 games
- Next two weeks60.2 % · 4,586 games
- After that58.6 % · 2,675 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Thorin, Mountain-king1,070 games · 63.8 % (instead of 60.2% expected)
- The Black Arrow1,124 games · 57.0 % (instead of 54.7% expected)
- Beorn the Fierce2,047 games · 61.7 % (instead of 59.8% expected)
- The Lonely Mountain2,113 games · 61.0 % (instead of 59.2% expected)
Cards it wins less with
- Inside Information1,071 games · 51.4 % (instead of 54.4% expected)
- Well-Worn Spatula2,167 games · 53.9 % (instead of 56.4% expected)
- Elvenking's Halls1,735 games · 52.3 % (instead of 54.8% expected)
Where it is played
B/G · 48 %B/R · 42 %
Played in 15% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.

