Thranduil's Decree

Uncommon · Instant

Pick rating

4.2WeakRank 159 of 188

Observed strength

50.6%Rank 163 of 179 by win rate, card in hand · set average: 56.5%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A good playable, but is sometimes cut (4.2/10).

Why. An expensive counterspell that, against a permanent, lets you cast it for free as long as it stays exiled. If you counter a creature or an artifact, you can cast it without paying its cost: a nice trade late in the game.

Risks. Six mana with two blue (UU) is very slow. Against an instant or a sorcery, you counter it without gaining the card. You spend your turn holding mana open.

In the draft. A control card for a slow blue deck. Take it mid-pack if you like playing reactively, but don't count on it as a core card.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game50.6 %(set average : 56.5 %)
Card in the opening hand46.5 %(set average : 55.7 %)
Card drawn during the game52.9 %(set average : 57.0 %)

Gap when it is drawn, against the games where it is not : +2.4 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)14.0 %(set average : 61.0 %)

Its place in the set

  • Uncommon: rank 47 of 55
  • Blue: rank 24 of 28
  • Cost 6: rank 6 of 10
  • Average pick: 10.0 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

3,899 games51.5 %(all pairs : 49.7 %)
2,359 games47.4 %(all pairs : 49.7 %)
793 games47.3 %(all pairs : 49.7 %)
446 games48.0 %(all pairs : 49.7 %)
444 games51.1 %(all pairs : 49.7 %)
109 games41.3 %(all pairs : 49.7 %)
107 games57.0 %(all pairs : 49.7 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand49.8 %· 582 games
All players, card in hand51.0 %· 4,094 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)56.0 %(set average : 60.8 %)
Games on the draw, so drawing from the first turn (the deck holds the card)43.4 %(set average : 51.5 %)

Win rate by number of copies in the deck

  • 1 copy49.9 % · 7,821 games
  • 2 copies47.9 % · 507 games

Win rate since the set came out (card in hand)

  • First two weeks51.3 % · 3,420 games
  • Next two weeks49.4 % · 431 games
  • After that49.8 % · 243 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Bard, King of Dale

    121. Bard, King of Dale

    5.0
  • Lake-town Mariners // Gone Fishing

    160. Lake-town Mariners // Gone Fishing

    4.2

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.