Thranduil's Decree
Uncommon · Instant
4.2WeakRank 159 of 188
50.6%Rank 163 of 179 by win rate, card in hand · set average: 56.5%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A good playable, but is sometimes cut (4.2/10).
Why. An expensive counterspell that, against a permanent, lets you cast it for free as long as it stays exiled. If you counter a creature or an artifact, you can cast it without paying its cost: a nice trade late in the game.
Risks. Six mana with two blue (UU) is very slow. Against an instant or a sorcery, you counter it without gaining the card. You spend your turn holding mana open.
In the draft. A control card for a slow blue deck. Take it mid-pack if you like playing reactively, but don't count on it as a core card.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +2.4 win-rate points
Its place in the set
- Uncommon: rank 47 of 55
- Blue: rank 24 of 28
- Cost 6: rank 6 of 10
- Average pick: 10.0 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy49.9 % · 7,821 games
- 2 copies47.9 % · 507 games
Win rate since the set came out (card in hand)
- First two weeks51.3 % · 3,420 games
- Next two weeks49.4 % · 431 games
- After that49.8 % · 243 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Glamdring, Foe-hammer // Gleam of Death189 games · 43.9 % (instead of 34.1% expected)
- Lake-town Mariners // Gone Fishing1,521 games · 49.7 % (instead of 44.7% expected)
- The Notary Hobbits243 games · 49.8 % (instead of 44.8% expected)
- Bard, King of Dale383 games · 48.8 % (instead of 44.3% expected)
Cards it wins less with
- Mirkwood485 games · 44.1 % (instead of 49.5% expected)
- Rage into the Valley423 games · 45.9 % (instead of 50.5% expected)
- Crude Bent Blade612 games · 46.9 % (instead of 51.3% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.


