Lake-town Mariners // Gone Fishing

Uncommon · Creature — Human Citizen // Instant — Adventure

Pick rating

4.2WeakRank 160 of 188

Observed strength

51.1%Rank 159 of 179 by win rate, card in hand · set average: 56.5%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A good playable, but is sometimes cut (4.2/10).

Why. A big 6/5 with vigilance and ward 2 for six mana, and a four-mana Adventure that exiles then returns two of your creatures or lands. You retrigger enter effects or protect your creatures in response to removal.

Risks. Six mana with two blue (UU) is expensive. The Adventure does nothing alone without creatures with enter effects, and only protects if you have the mana in response.

In the draft. A top-of-the-curve choice for a blue deck, without priority: take it late, one copy is enough.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game51.1 %(set average : 56.5 %)
Card in the opening hand46.9 %(set average : 55.7 %)
Card drawn during the game53.4 %(set average : 57.0 %)

Gap when it is drawn, against the games where it is not : +1.2 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)18.0 %(set average : 61.0 %)

Its place in the set

  • Uncommon: rank 48 of 55
  • Blue: rank 25 of 28
  • Cost 6: rank 7 of 10
  • Average pick: 9.7 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

5,204 games50.9 %(all pairs : 51.2 %)
3,356 games52.4 %(all pairs : 51.2 %)
975 games48.3 %(all pairs : 51.2 %)
510 games50.2 %(all pairs : 51.2 %)
320 games53.4 %(all pairs : 51.2 %)
144 games52.1 %(all pairs : 51.2 %)
133 games39.8 %(all pairs : 51.2 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand53.4 %· 813 games
All players, card in hand51.9 %· 5,194 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)56.0 %(set average : 60.8 %)
Games on the draw, so drawing from the first turn (the deck holds the card)46.4 %(set average : 51.5 %)

Win rate by number of copies in the deck

  • 1 copy51.3 % · 10,198 games
  • 2 copies49.9 % · 633 games

Win rate since the set came out (card in hand)

  • First two weeks52.2 % · 4,191 games
  • Next two weeks50.1 % · 623 games
  • After that51.6 % · 380 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Bard, King of Dale

    121. Bard, King of Dale

    5.0
  • Thranduil's Decree

    159. Thranduil's Decree

    4.2

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.