Crude Bent Blade
Common · Artifact — Equipment
6.8GoodRank 37 of 188
60.1%Rank 23 of 179 by win rate, card in hand · set average: 56.5%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
One of the best commons of the format (6.8/10).
Why. A common Equipment that first does the job of removal: when it enters, the opponent sacrifices a creature of their choice. It then stays on the battlefield and gives +2/+1 to a creature for two mana to equip. You get two effects for three mana.
Risks. The opponent chooses the creature, so they sacrifice the weakest when they have several. The effect is excellent early and much weaker once they have a full board. An Equipment alone does nothing without a creature to equip.
In the draft. A good common for black decks that attack early, as long as the opponent has only one or two creatures. Take it mid-pack, behind the more reliable removal.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +3.5 win-rate points
Its place in the set
- Common: rank 1 of 65
- Black: rank 8 of 27
- Cost 3: rank 9 of 46
- Average pick: 3.5 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy56.6 % · 65,514 games
- 2 copies58.3 % · 34,953 games
- 3 copies60.7 % · 10,864 games
- 4 copies or more62.9 % · 2,915 games
Win rate since the set came out (card in hand)
- First two weeks60.7 % · 42,903 games
- Next two weeks59.6 % · 10,949 games
- After that60.0 % · 6,561 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Roll-Roll-Roll-Roll313 games · 49.5 % (instead of 47.7% expected)
- Thorin, Mountain-king3,394 games · 61.7 % (instead of 60.1% expected)
- Lake-town Lookout904 games · 55.1 % (instead of 53.6% expected)
- Wilderland Scrounger8,914 games · 56.1 % (instead of 55.0% expected)
Cards it wins less with
- The Lord of the Eagles393 games · 44.3 % (instead of 52.4% expected)
- Settle the Wreckage910 games · 50.9 % (instead of 57.7% expected)
- Dáin's Company956 games · 52.6 % (instead of 59.2% expected)
Where it is played
B/G · 75 %B/R · 75 %
Played in 35% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




